diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
8 files changed, 50 insertions, 109 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index faa2bc7..5bc39a3 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -6,7 +6,6 @@ import com.badlogic.gdx.math.Vector3; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.ui.Position; -import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.State.StateType; import ch.asynk.rustanddust.game.states.StateSelect; import ch.asynk.rustanddust.game.states.StateMove; @@ -166,7 +165,7 @@ public class Ctrl implements Disposable if (nextState == StateType.DONE) { map.actionDone(); - if (map.unitsSize(UnitType.ACTIVATED) > 0) { + if (map.unitsActivatedSize() > 0) { RustAndDust.debug("Ctrl", "burn down 1AP"); hud.notify("1 Action Point burnt", 0.6f, Position.BOTTOM_CENTER, false); player.burnDownOneAp(); diff --git a/core/src/ch/asynk/rustanddust/game/Map.java b/core/src/ch/asynk/rustanddust/game/Map.java index ef048c1..5e27a1a 100644 --- a/core/src/ch/asynk/rustanddust/game/Map.java +++ b/core/src/ch/asynk/rustanddust/game/Map.java @@ -259,11 +259,11 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS public void collectUpdate(Unit unit) { movesHide(); - unitsHide(UnitType.MOVEABLE); + unitsMoveableHide(); movesCollect(unit); collectMoveable(unit); movesShow(); - unitsShow(UnitType.MOVEABLE); + unitsMoveableShow(); activatedUnits.clear(); } @@ -524,81 +524,29 @@ public abstract class Map extends Board implements MoveToAnimationCb, ObjectiveS return (e.success ? 1 : 0); } - // SHOW / HIDE + public Unit unitsMoveableGet(int i) { return moveableUnits.get(i); } - public enum UnitType - { - MOVEABLE, - TARGETS, - ASSISTS, - BREAK_THROUGH, - ACTIVATED - }; + public void unitsTargetClear() { targetUnits.clear(); } + public void unitsActivatedClear() { activatedUnits.clear(); } - public void unitsClear(UnitType unitType) - { - getUnitList(unitType).clear(); - } + public int unitsActivatedSize() { return activatedUnits.size(); } + public int unitsMoveableSize() { return moveableUnits.size(); } + public int unitsBreakThroughSize() { return breakthroughUnits.size(); } - public int unitsSize(UnitType unitType) - { - return getUnitList(unitType).size(); - } + public boolean unitsTargetContains(Unit unit) { return targetUnits.contains(unit); } + public boolean unitsAssistContains(Unit unit) { return assistUnits.contains(unit); } + public boolean unitsMoveableContains(Unit unit) { return moveableUnits.contains(unit); } + public boolean unitsBreakThroughContains(Unit unit) { return breakthroughUnits.contains(unit); } - public Unit unitsGet(UnitType unitType, int i) - { - return getUnitList(unitType).get(i); - } - - public boolean unitsContains(UnitType unitType, Unit unit) - { - return getUnitList(unitType).contains(unit); - } - - private UnitList getUnitList(UnitType unitType) - { - UnitList ul = null; - switch(unitType) { - case MOVEABLE: - ul = moveableUnits; - break; - case TARGETS: - ul = targetUnits; - break; - case ASSISTS: - ul = assistUnits; - break; - case BREAK_THROUGH: - ul = breakthroughUnits; - break; - case ACTIVATED: - ul = activatedUnits; - break; - } - return ul; - } + public void unitsTargetShow() { unitsShowOverlay(targetUnits, Unit.TARGET, true); } + public void unitsTargetHide() { unitsShowOverlay(targetUnits, Unit.TARGET, false); } + public void unitsAssistShow() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, true); } + public void unitsAssistHide() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, false); unitsShowOverlay(assistUnits, Unit.FIRE, false); } + public void unitsMoveableShow() { unitsShowOverlay(moveableUnits, Unit.MOVE, true); } + public void unitsMoveableHide() { unitsShowOverlay(moveableUnits, Unit.MOVE, false); } + public void unitsBreakThroughShow() { unitsShowOverlay(breakthroughUnits, Unit.MOVE, true); } + public void unitsBreakThroughHide() { unitsShowOverlay(breakthroughUnits, Unit.MOVE, false); } - public void unitsShow(UnitType unitType) { unitsShow(unitType, true); } - public void unitsHide(UnitType unitType) { unitsShow(unitType, false); } - private void unitsShow(UnitType unitType, boolean show) - { - switch(unitType) { - case MOVEABLE: - unitsShowOverlay(moveableUnits, Unit.MOVE, show); - break; - case TARGETS: - unitsShowOverlay(targetUnits, Unit.TARGET, show); - break; - case ASSISTS: - unitsShowOverlay(assistUnits, Unit.MAY_FIRE, show); - if (!show) - unitsShowOverlay(assistUnits, Unit.FIRE, show); - break; - case BREAK_THROUGH: - unitsShowOverlay(breakthroughUnits, Unit.MOVE, show); - break; - } - } private void unitsShowOverlay(UnitList units, int overlay, boolean on) { for (Unit unit : units) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java index 1555f6b..aff63d0 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateBreak.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateBreak.java @@ -2,7 +2,6 @@ package ch.asynk.rustanddust.game.states; import ch.asynk.rustanddust.engine.Orientation; import ch.asynk.rustanddust.game.Unit; -import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons; import ch.asynk.rustanddust.RustAndDust; @@ -17,13 +16,13 @@ public class StateBreak extends StateCommon activeUnit = null; ctrl.hud.actionButtons.show(Buttons.DONE.b); ctrl.hud.pushNotify("Break move possible"); - map.unitsShow(UnitType.BREAK_THROUGH); + map.unitsBreakThroughShow(); } @Override public void leave(StateType nextState) { - map.unitsHide(UnitType.BREAK_THROUGH); + map.unitsBreakThroughHide(); map.hexMoveHide(to); map.hexDirectionsHide(to); if (activeUnit != null) map.hexMoveHide(activeUnit.getHex()); @@ -52,12 +51,12 @@ public class StateBreak extends StateCommon // TODO : cancel preview move before showing rotation if (activeUnit == null) { Unit unit = upHex.getUnit(); - if (map.unitsContains(UnitType.BREAK_THROUGH, unit)) { + if (map.unitsBreakThroughContains(unit)) { activeUnit = unit; map.hexMoveShow(upHex); map.hexMoveShow(to); map.hexDirectionsShow(to); - map.unitsHide(UnitType.BREAK_THROUGH); + map.unitsBreakThroughHide(); } } else { o = Orientation.fromAdj(to, upHex); diff --git a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java index a2aa490..f56d3a5 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateCommon.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateCommon.java @@ -1,7 +1,6 @@ package ch.asynk.rustanddust.game.states; import ch.asynk.rustanddust.game.Map; -import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.Hex; import ch.asynk.rustanddust.game.Unit; import ch.asynk.rustanddust.game.Ctrl; @@ -55,15 +54,15 @@ public abstract class StateCommon implements State protected void showPossibilities(Unit unit) { if (ctrl.cfg.showMoves && unit.canMove()) map.movesShow(); - if (ctrl.cfg.showTargets && unit.canEngage()) map.unitsShow(UnitType.TARGETS); - if (ctrl.cfg.showMoveAssists && unit.canMove()) map.unitsShow(UnitType.MOVEABLE); + if (ctrl.cfg.showTargets && unit.canEngage()) map.unitsTargetShow(); + if (ctrl.cfg.showMoveAssists && unit.canMove()) map.unitsMoveableShow(); unit.enableOverlay(Unit.MOVE, false); } protected void hidePossibilities() { map.movesHide(); - map.unitsHide(UnitType.TARGETS); - map.unitsHide(UnitType.MOVEABLE); + map.unitsTargetHide(); + map.unitsMoveableHide(); } } diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java index 1ff4c56..5daf1e8 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java @@ -1,7 +1,6 @@ package ch.asynk.rustanddust.game.states; import ch.asynk.rustanddust.game.Unit; -import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons; import ch.asynk.rustanddust.RustAndDust; @@ -11,16 +10,16 @@ public class StateEngage extends StateCommon @Override public void enter(StateType prevState) { - map.unitsClear(UnitType.TARGETS); + map.unitsTargetClear(); ctrl.hud.actionButtons.show(ctrl.cfg.canCancel ? Buttons.ABORT.b : 0); // activeUnit is the target if (prevState == StateType.SELECT) { activeUnit = null; // use selectedHex and selectedUnit - map.unitsHide(UnitType.TARGETS); + map.unitsTargetHide(); map.collectTargets(selectedUnit, ctrl.opponent.units); - map.unitsShow(UnitType.TARGETS); + map.unitsTargetShow(); if (to != null) { // quick fire -> replay touchUp upHex = to; @@ -36,8 +35,8 @@ public class StateEngage extends StateCommon public void leave(StateType nextState) { selectedUnit.hideAttack(); - map.unitsHide(UnitType.ASSISTS); - map.unitsHide(UnitType.TARGETS); + map.unitsAssistHide(); + map.unitsTargetHide(); map.hexUnselect(selectedHex); if (to != null) map.hexUnselect(to); @@ -46,7 +45,7 @@ public class StateEngage extends StateCommon @Override public StateType abort() { - map.unitsClear(UnitType.ACTIVATED); + map.unitsActivatedClear(); return StateType.ABORT; } @@ -57,7 +56,7 @@ public class StateEngage extends StateCommon if (map.engageUnit(selectedUnit, activeUnit)) { ctrl.player.wonEngagementCount += 1; ctrl.opponent.casualty(activeUnit); - if (map.unitsSize(UnitType.BREAK_THROUGH) > 0) { + if (map.unitsBreakThroughSize() > 0) { nextState = StateType.BREAK; } } else { @@ -82,20 +81,20 @@ public class StateEngage extends StateCommon // activeUnit is the target, selectedTarget is the engagement leader if (unit == selectedUnit) { ctrl.setState(StateType.ABORT); - } else if ((activeUnit == null) && map.unitsContains(UnitType.TARGETS, unit)) { + } else if ((activeUnit == null) && map.unitsTargetContains(unit)) { // ctrl.hud.notify("Engage " + unit); - map.unitsHide(UnitType.TARGETS); + map.unitsTargetHide(); to = upHex; activeUnit = unit; activeUnit.showTarget(); map.collectAssists(selectedUnit, activeUnit, ctrl.player.units); - map.unitsShow(UnitType.ASSISTS); + map.unitsAssistShow(); ctrl.hud.actionButtons.show((ctrl.cfg.mustValidate ? Buttons.DONE.b : 0) | (ctrl.cfg.canCancel ? Buttons.ABORT.b : 0)); } else if (unit == activeUnit) { ctrl.setState(StateType.DONE); } - else if ((activeUnit != null) && map.unitsContains(UnitType.ASSISTS, unit)) { + else if ((activeUnit != null) && map.unitsAssistContains(unit)) { map.toggleAssist(unit); // if(map.toggleAssist(unit)) // ctrl.hud.notify(unit + " will fire"); diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java index 659b6ab..d601aa6 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java @@ -3,7 +3,6 @@ package ch.asynk.rustanddust.game.states; import ch.asynk.rustanddust.game.Hex; import ch.asynk.rustanddust.game.Unit; import ch.asynk.rustanddust.game.Zone; -import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons; public class StateMove extends StateCommon @@ -12,7 +11,7 @@ public class StateMove extends StateCommon public void enter(StateType prevState) { ctrl.hud.actionButtons.show( - ((map.unitsSize(UnitType.ACTIVATED) > 0) ? Buttons.DONE.b : 0) + ((map.unitsActivatedSize() > 0) ? Buttons.DONE.b : 0) | (ctrl.cfg.canCancel ? Buttons.ABORT.b : 0)); if (prevState == StateType.WITHDRAW) { @@ -40,7 +39,7 @@ public class StateMove extends StateCommon if (selectedUnit.canMove()) { changeUnit(selectedUnit); } else { - changeUnit(map.unitsGet(UnitType.MOVEABLE, 0)); + changeUnit(map.unitsMoveableGet(0)); } } @@ -74,7 +73,7 @@ public class StateMove extends StateCommon map.revertEnter(activeUnit); return StateType.ABORT; } - int n = map.unitsSize(UnitType.ACTIVATED); + int n = map.unitsActivatedSize(); if (n == 0) return StateType.ABORT; map.revertMoves(); @@ -86,7 +85,7 @@ public class StateMove extends StateCommon { hideAssists(); // be sure that the hq is activated - if (selectedUnit.canMove() && (map.unitsSize(UnitType.ACTIVATED) > 0)) + if (selectedUnit.canMove() && (map.unitsActivatedSize() > 0)) selectedUnit.setMoved(); return StateType.DONE; @@ -113,7 +112,7 @@ public class StateMove extends StateCommon Unit unit = upHex.getUnit(); - if (map.unitsContains(UnitType.MOVEABLE, unit)) { + if (map.unitsMoveableContains(unit)) { if(unit != activeUnit) changeUnit(unit); } else if ((s == 0) && map.movesContains(upHex)) { @@ -130,7 +129,7 @@ public class StateMove extends StateCommon private void hideAssists() { - map.unitsHide(UnitType.MOVEABLE); + map.unitsMoveableHide(); } private void changeUnit(Unit unit) diff --git a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java index 5c55a9d..5beddcd 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateRotate.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateRotate.java @@ -1,7 +1,6 @@ package ch.asynk.rustanddust.game.states; import ch.asynk.rustanddust.engine.Orientation; -import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.hud.ActionButtons.Buttons; import ch.asynk.rustanddust.RustAndDust; @@ -14,7 +13,7 @@ public class StateRotate extends StateCommon @Override public void enter(StateType prevState) { - ctrl.hud.actionButtons.show((ctrl.cfg.canCancel && (map.unitsSize(UnitType.MOVEABLE) > 1))? Buttons.ABORT.b : 0); + ctrl.hud.actionButtons.show((ctrl.cfg.canCancel && (map.unitsMoveableSize() > 1))? Buttons.ABORT.b : 0); if (activeUnit == null) activeUnit = selectedUnit; @@ -57,8 +56,8 @@ public class StateRotate extends StateCommon if (activeUnit.justEntered()) { map.revertEnter(activeUnit); nextState = StateType.ABORT; - } else if (map.unitsSize(UnitType.ACTIVATED) == 0) { - map.unitsHide(UnitType.MOVEABLE); + } else if (map.unitsActivatedSize() == 0) { + map.unitsMoveableHide(); } else { nextState = StateType.MOVE; } diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java index 3ec2274..d7738c4 100644 --- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java +++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java @@ -1,7 +1,6 @@ package ch.asynk.rustanddust.game.states; import ch.asynk.rustanddust.game.Map; -import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.Hex; import ch.asynk.rustanddust.game.Unit; import ch.asynk.rustanddust.game.Ctrl; @@ -64,7 +63,7 @@ public class StateSelect extends StateCommon ctrl.setState(StateType.MOVE); return; } - if (map.unitsContains(UnitType.TARGETS, upHex.getUnit())) { + if (map.unitsTargetContains(upHex.getUnit())) { // quick fire to = upHex; ctrl.setState(StateType.ENGAGE); |