diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
5 files changed, 14 insertions, 14 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/Battle.java b/core/src/ch/asynk/rustanddust/game/Battle.java index fd384df..5e4a76d 100644 --- a/core/src/ch/asynk/rustanddust/game/Battle.java +++ b/core/src/ch/asynk/rustanddust/game/Battle.java @@ -32,11 +32,11 @@ public interface Battle      public Zone getExitZone(Unit unit); -    public Position getHudPosition(Player player); +    public Position getHudPosition(); -    public State.StateType getState(Player player); +    public State.StateType getState(); -    public boolean deploymentDone(Player player); +    public boolean deploymentDone();      public void setup(Ctrl ctrl, Map map);  } diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index ab1293a..dd45423 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -119,7 +119,7 @@ public class Ctrl implements Disposable          if (battle.getReinforcement(this, map))              hud.notify("You have reinforcement", 2, Position.MIDDLE_CENTER, true);          hud.update(); -        setState(battle.getState(battle.getPlayer())); +        setState(battle.getState());      }      private void endPlayerTurn() @@ -136,7 +136,7 @@ public class Ctrl implements Disposable          StateType nextState = this.state.abort();          if (nextState == StateType.ABORT) -            nextState = battle.getState(battle.getPlayer()); +            nextState = battle.getState();          return nextState;      } @@ -166,7 +166,7 @@ public class Ctrl implements Disposable          }          if (nextState == StateType.DONE) -            nextState = battle.getState(battle.getPlayer()); +            nextState = battle.getState();          return nextState;      } @@ -284,7 +284,7 @@ public class Ctrl implements Disposable      public boolean checkDeploymentDone()      { -        boolean done = battle.deploymentDone(battle.getPlayer()); +        boolean done = battle.deploymentDone();          if (done)              hud.askEndDeployment();          return done; diff --git a/core/src/ch/asynk/rustanddust/game/Hud.java b/core/src/ch/asynk/rustanddust/game/Hud.java index 779c4f9..3c1805f 100644 --- a/core/src/ch/asynk/rustanddust/game/Hud.java +++ b/core/src/ch/asynk/rustanddust/game/Hud.java @@ -91,7 +91,7 @@ public class Hud implements Disposable, Animation      public void update()      { -        Position position = ctrl.battle.getHudPosition(ctrl.battle.getPlayer()); +        Position position = ctrl.battle.getHudPosition();          playerInfo.update(ctrl.battle.getPlayer(), position);          actionButtons.update(position.horizontalMirror());      } diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index 112deaf..4585fdd 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -93,15 +93,15 @@ public abstract class BattleCommon implements Battle      }      @Override -    public boolean deploymentDone(Player player) +    public boolean deploymentDone()      { -        return player.isDeploymentDone(); +        return currentPlayer.isDeploymentDone();      }      @Override -    public StateType getState(Player player) +    public StateType getState()      { -        if (!player.isDeploymentDone()) +        if (!currentPlayer.isDeploymentDone())              return StateType.DEPLOYMENT;          return StateType.SELECT;      } diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index 348e20a..df3ff2a 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -24,9 +24,9 @@ public class BattleTest extends BattleCommon      }      @Override -    public Position getHudPosition(Player player) +    public Position getHudPosition()      { -        return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); +        return (currentPlayer.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);      }      @Override | 
