diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/Factory.java | 44 |
1 files changed, 32 insertions, 12 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index 45b334c..ee8af91 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -93,51 +93,71 @@ public class Factory implements Board.TileBuilder, Disposable switch(id) { case GE_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun"); break; case GE_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry"); break; case GE_KINGTIGER: - u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger"); break; case GE_PANZER_IV: - u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv"); break; case GE_TIGER: - u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger"); break; case GE_WESPE: ut = UnitType.ARTILLERY; - u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe"); break; case US_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun"); break; case US_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry"); break; case US_PERSHING: - u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-pershing", "us-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-m26-pershing"); break; case US_PRIEST: ut = UnitType.ARTILLERY; - u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-m7-priest"); break; case US_SHERMAN: - u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-m4-sherman"); break; case US_WOLVERINE: - u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", unitsAtlas, unitOverlaysAtlas); + u = buildUnit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-m10-wolverine"); break; } return u; } + private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body) + { + return new Unit(army, id, ut, hq, ace, a, d, cd, m, body, getHead(army, body), unitsAtlas, unitOverlaysAtlas); + } + + private String getHead(Army army, String body) + { + String head = null; + switch(game.config.graphics) { + case CHITS: + head = ((army == Army.US) ? "us-head" : "ge-head"); + break; + case TANKS: + head = body + "-head"; + break; + } + System.err.println(head); + return head; + } + public Hex getNewTile(float x, float y, int col, int row, boolean offmap) { Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas); |