diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/Factory.java | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index e0f2b6f..45b334c 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -29,9 +29,9 @@ public class Factory implements Board.TileBuilder, Disposable public boolean assetsLoaded; public TextureAtlas hudAtlas; - public TextureAtlas pawnsAtlas; - public TextureAtlas pawnOverlaysAtlas; - public TextureAtlas tileOverlaysAtlas; + public TextureAtlas unitsAtlas; + public TextureAtlas unitOverlaysAtlas; + public TextureAtlas hexOverlaysAtlas; public Battle battles[]; private final RustAndDust game; @@ -49,9 +49,9 @@ public class Factory implements Board.TileBuilder, Disposable if (assetsLoaded) return; int i = game.config.graphics.i; this.hudAtlas = game.manager.get("data/hud.atlas", TextureAtlas.class); - this.tileOverlaysAtlas = game.manager.get("data/hex-overlays.atlas", TextureAtlas.class); - this.pawnsAtlas = game.manager.get(String.format("data/units%d.atlas", i), TextureAtlas.class); - this.pawnOverlaysAtlas = game.manager.get(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class); + this.hexOverlaysAtlas = game.manager.get("data/hex-overlays.atlas", TextureAtlas.class); + this.unitsAtlas = game.manager.get(String.format("data/units%d.atlas", i), TextureAtlas.class); + this.unitOverlaysAtlas = game.manager.get(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class); this.assetsLoaded = true; } @@ -60,9 +60,9 @@ public class Factory implements Board.TileBuilder, Disposable { if (!assetsLoaded) return; hudAtlas.dispose(); - pawnsAtlas.dispose(); - pawnOverlaysAtlas.dispose(); - tileOverlaysAtlas.dispose(); + unitsAtlas.dispose(); + unitOverlaysAtlas.dispose(); + hexOverlaysAtlas.dispose(); this.assetsLoaded = false; } @@ -93,45 +93,45 @@ public class Factory implements Board.TileBuilder, Disposable switch(id) { case GE_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", unitsAtlas, unitOverlaysAtlas); break; case GE_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", unitsAtlas, unitOverlaysAtlas); break; case GE_KINGTIGER: - u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", unitsAtlas, unitOverlaysAtlas); break; case GE_PANZER_IV: - u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", unitsAtlas, unitOverlaysAtlas); break; case GE_TIGER: - u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", unitsAtlas, unitOverlaysAtlas); break; case GE_WESPE: ut = UnitType.ARTILLERY; - u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", unitsAtlas, unitOverlaysAtlas); break; case US_AT_GUN: ut = UnitType.AT_GUN; - u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", unitsAtlas, unitOverlaysAtlas); break; case US_INFANTRY: ut = UnitType.INFANTRY; - u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", unitsAtlas, unitOverlaysAtlas); break; case US_PERSHING: - u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-pershing", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-pershing", "us-head", unitsAtlas, unitOverlaysAtlas); break; case US_PRIEST: ut = UnitType.ARTILLERY; - u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", unitsAtlas, unitOverlaysAtlas); break; case US_SHERMAN: - u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", unitsAtlas, unitOverlaysAtlas); break; case US_WOLVERINE: - u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", pawnsAtlas, pawnOverlaysAtlas); + u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", unitsAtlas, unitOverlaysAtlas); break; } @@ -140,7 +140,7 @@ public class Factory implements Board.TileBuilder, Disposable public Hex getNewTile(float x, float y, int col, int row, boolean offmap) { - Hex hex = new Hex(x, y, col, row, tileOverlaysAtlas); + Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas); if (offmap) hex.terrain = Hex.Terrain.OFFMAP; return hex; } |