diff options
Diffstat (limited to 'core/src/ch/asynk/rustanddust')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/menu/OptionsMenu.java | 12 | 
1 files changed, 6 insertions, 6 deletions
| diff --git a/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java b/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java index 52b0d78..a172a8d 100644 --- a/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java +++ b/core/src/ch/asynk/rustanddust/menu/OptionsMenu.java @@ -43,6 +43,7 @@ public class OptionsMenu extends Patch      private Label graphicsValue;      private Label [] checkLabels;      private int fxVolumeIdx; +    private int graphicsIdx;      private boolean [] checkValues;      private OkCancel okCancel;      protected Bg okBtn; @@ -64,7 +65,6 @@ public class OptionsMenu extends Patch          this.graphics = new Label(font);          this.graphics.write("Graphics");          this.graphicsValue = new Label(font); -        this.graphicsValue.write(game.config.graphics.s);          this.checkValues = new boolean[checkStrings.length];          this.checkLabels = new Label[checkStrings.length];          for (int i = 0; i < checkLabels.length; i++) { @@ -91,6 +91,8 @@ public class OptionsMenu extends Patch          checkValues[0] = game.config.debug;          fxVolumeIdx = (int) (game.config.fxVolume * 10);          fxVolumeValue.write(fxStrings[fxVolumeIdx], fxVolumeValue.getX(), fxVolumeValue.getY()); +        graphicsIdx = game.config.graphics.i; +        graphicsValue.write(game.config.graphics.s, graphicsValue.getX(), graphicsValue.getY());      }      private boolean apply() @@ -103,6 +105,7 @@ public class OptionsMenu extends Patch          game.config.mustValidate = checkValues[1];          game.config.debug = checkValues[0];          game.config.fxVolume = (fxVolumeIdx / 10.0f); +        game.config.graphics = game.config.graphics.get(graphicsIdx);          return true;      } @@ -115,11 +118,8 @@ public class OptionsMenu extends Patch      private void cycleGraphics()      { -        game.config.graphics = game.config.graphics.next(); -        float fx = graphicsValue.getX(); -        float fy = graphicsValue.getY(); -        graphicsValue.write(game.config.graphics.s); -        graphicsValue.setPosition(fx, fy); +        graphicsIdx = game.config.graphics.get(graphicsIdx).next().i; +        graphicsValue.write(game.config.graphics.get(graphicsIdx).s, graphicsValue.getX(), graphicsValue.getY());      }      public void setPosition() | 
