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-rw-r--r--core/src/ch/asynk/rustanddust/engine/HeadedPawn.java20
-rw-r--r--core/src/ch/asynk/rustanddust/game/Factory.java3
-rw-r--r--core/src/ch/asynk/rustanddust/game/Unit.java8
3 files changed, 21 insertions, 10 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java
index 90de097..faac25a 100644
--- a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java
+++ b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java
@@ -12,6 +12,8 @@ public abstract class HeadedPawn extends Pawn
private Sprite body;
private float turretR;
private boolean canAim;
+ private boolean selectable;
+ private boolean selected;
protected Orientation orientation;
protected HeadedPawn()
@@ -20,7 +22,7 @@ public abstract class HeadedPawn extends Pawn
this.orientation = Orientation.KEEP;
}
- public HeadedPawn(Faction faction, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)
+ public HeadedPawn(Faction faction, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays, boolean selectable)
{
super(faction, chit, overlays);
this.body = new Sprite(body);
@@ -29,6 +31,14 @@ public abstract class HeadedPawn extends Pawn
this.orientation = Orientation.KEEP;
this.descr += " " + orientation;
this.canAim = (turret != null);
+ this.selectable = selectable;
+ this.selected = !selectable;
+ }
+
+ public void select(boolean s)
+ {
+ if (!selectable) return;
+ this.selected = s;
}
@Override
@@ -110,10 +120,10 @@ public abstract class HeadedPawn extends Pawn
@Override
public void draw(Batch batch)
{
- sprite.draw(batch);
+ if (selected) sprite.draw(batch);
body.draw(batch);
if (canAim) turret.draw(batch);
- overlays.draw(batch);
+ if (selected) overlays.draw(batch);
}
@Override
@@ -121,7 +131,7 @@ public abstract class HeadedPawn extends Pawn
{
float w = sprite.getWidth();
float h = sprite.getHeight();
- debugShapes.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation());
+ if (selected) debugShapes.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation());
w = body.getWidth();
h = body.getHeight();
debugShapes.rect(body.getX(), body.getY(), (w / 2f), (h / 2f), w, h, body.getScaleX(), body.getScaleY(), body.getRotation());
@@ -130,6 +140,6 @@ public abstract class HeadedPawn extends Pawn
h = turret.getHeight();
debugShapes.rect(turret.getX(), turret.getY(), (w / 2f), (h / 2f), w, h, turret.getScaleX(), turret.getScaleY(), turret.getRotation());
}
- overlays.drawDebug(debugShapes);
+ if (selected) overlays.drawDebug(debugShapes);
}
}
diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java
index f48094e..b7c4838 100644
--- a/core/src/ch/asynk/rustanddust/game/Factory.java
+++ b/core/src/ch/asynk/rustanddust/game/Factory.java
@@ -176,7 +176,8 @@ public class Factory implements Board.TileBuilder, Disposable
private Unit buildUnit(Army army, UnitCode code, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String chit)
{
- return new Unit(army, code, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas);
+ boolean selectable = (game.config.graphics == Config.Graphics.TANKS);
+ return new Unit(army, code, ut, hq, ace, a, d, cd, m, getUnitRegion(chit), getBody(army, chit), getTurret(army, chit), unitOverlaysAtlas, selectable);
}
private AtlasRegion getBody(Army army, String chit)
diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java
index 36bea6b..8384282 100644
--- a/core/src/ch/asynk/rustanddust/game/Unit.java
+++ b/core/src/ch/asynk/rustanddust/game/Unit.java
@@ -83,9 +83,9 @@ public class Unit extends HeadedPawn
public Zone entryZone;
public Zone exitZone;
- protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)
+ protected Unit(Army army, AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays, boolean selectable)
{
- super(army, chit, body, turret, overlays);
+ super(army, chit, body, turret, overlays, selectable);
hq = false;
ace = false;
if (!blockId) {
@@ -117,9 +117,9 @@ public class Unit extends HeadedPawn
}
public Unit(Army army, UnitCode code, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints,
- AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays)
+ AtlasRegion chit, AtlasRegion body, AtlasRegion turret, TextureAtlas overlays, boolean selectable)
{
- this(army, chit, body, turret, overlays);
+ this(army, chit, body, turret, overlays, selectable);
this.hq = hq;
this.ace = ace;
this.rng = range;