diff options
| -rw-r--r-- | android/assets/data/tank_fire.png (renamed from android/assets/data/shots.png) | bin | 77414 -> 77414 bytes | |||
| -rw-r--r-- | android/assets/sounds/tank_fire.mp3 (renamed from android/assets/sounds/shot.mp3) | bin | 72306 -> 72306 bytes | |||
| -rw-r--r-- | android/assets/sounds/tank_fire_short.mp3 (renamed from android/assets/sounds/short_shot.mp3) | bin | 14209 -> 14209 bytes | |||
| -rw-r--r-- | core/src/ch/asynk/tankontank/TankOnTank.java | 12 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java (renamed from core/src/ch/asynk/tankontank/engine/gfx/animations/ShotAnimation.java) | 114 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 16 | 
6 files changed, 71 insertions, 71 deletions
| diff --git a/android/assets/data/shots.png b/android/assets/data/tank_fire.pngBinary files differ index 3d3c826..3d3c826 100644 --- a/android/assets/data/shots.png +++ b/android/assets/data/tank_fire.png diff --git a/android/assets/sounds/shot.mp3 b/android/assets/sounds/tank_fire.mp3Binary files differ index 89406ad..89406ad 100644 --- a/android/assets/sounds/shot.mp3 +++ b/android/assets/sounds/tank_fire.mp3 diff --git a/android/assets/sounds/short_shot.mp3 b/android/assets/sounds/tank_fire_short.mp3Binary files differ index d958286..d958286 100644 --- a/android/assets/sounds/short_shot.mp3 +++ b/android/assets/sounds/tank_fire_short.mp3 diff --git a/core/src/ch/asynk/tankontank/TankOnTank.java b/core/src/ch/asynk/tankontank/TankOnTank.java index 44884c9..5b72827 100644 --- a/core/src/ch/asynk/tankontank/TankOnTank.java +++ b/core/src/ch/asynk/tankontank/TankOnTank.java @@ -56,12 +56,12 @@ public class TankOnTank extends Game          manager.load("data/unit-overlays.atlas", TextureAtlas.class);          manager.load("data/hex-overlays.atlas", TextureAtlas.class);          manager.load("data/dice.png", Texture.class); -        manager.load("data/shots.png", Texture.class); +        manager.load("data/tank_fire.png", Texture.class);          manager.load("data/explosions.png", Texture.class);          manager.load("sounds/dice.mp3", Sound.class);          manager.load("sounds/move.mp3", Sound.class); -        manager.load("sounds/shot.mp3", Sound.class); -        manager.load("sounds/short_shot.mp3", Sound.class); +        manager.load("sounds/tank_fire.mp3", Sound.class); +        manager.load("sounds/tank_fire_short.mp3", Sound.class);          manager.load("sounds/explosion.mp3", Sound.class);          manager.load("sounds/explosion_short.mp3", Sound.class);          manager.load("sounds/promote.mp3", Sound.class); @@ -79,12 +79,12 @@ public class TankOnTank extends Game          manager.unload("data/unit-overlays.atlas");          manager.unload("data/hex-overlays.atlas");          manager.unload("data/dice.png"); -        manager.unload("data/shots.png"); +        manager.unload("data/tank_fire.png");          manager.unload("data/explosions.png");          manager.unload("sounds/dice.mp3");          manager.unload("sounds/move.mp3"); -        manager.unload("sounds/shot.mp3"); -        manager.unload("sounds/short_shot.mp3"); +        manager.unload("sounds/tank_fire.mp3"); +        manager.unload("sounds/tank_fire_short.mp3");          manager.unload("sounds/explosion.mp3");          manager.unload("sounds/explosion_short.mp3");          manager.unload("sounds/promote.mp3"); diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/ShotAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java index 0b2cce5..0bd6392 100644 --- a/core/src/ch/asynk/tankontank/engine/gfx/animations/ShotAnimation.java +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/TankFireAnimation.java @@ -14,7 +14,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;  import ch.asynk.tankontank.engine.gfx.Drawable;  import ch.asynk.tankontank.engine.gfx.Animation; -public class ShotAnimation implements Disposable, Animation, Pool.Poolable +public class TankFireAnimation implements Disposable, Animation, Pool.Poolable  {      private static final float SHOT_SCATTERING = 60f;      private static final float TIME_SCATTERING = 0.6f; @@ -23,23 +23,23 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable      private static final float EXPLOSION_FRAME_DURATION = 0.05f;      private static Random random = new Random(); -    private static Sound shotSnd; -    private static Sound shotSndLong; +    private static Sound fireSnd; +    private static Sound fireSndLong;      private static Sound explosionSnd;      private static Sound explosionSndLong; -    private static Sprites shot; +    private static Sprites fire;      private static Sprites explosion; -    private static double shotSndLongId; +    private static double fireSndLongId;      private static double explosionSndLongId; -    private TextureRegion shotRegion; -    private float shot_a; -    private float shot_x; -    private float shot_y; -    private float shot_w; -    private float shot_dx; -    private float shot_dy; -    private float shot_dw; +    private TextureRegion fireRegion; +    private float fire_a; +    private float fire_x; +    private float fire_y; +    private float fire_w; +    private float fire_dx; +    private float fire_dy; +    private float fire_dw;      private float smoke_dx;      private float smoke_df; @@ -59,51 +59,51 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable      private float volume; -    private static final Pool<ShotAnimation> shotAnimationPool = new Pool<ShotAnimation>() { +    private static final Pool<TankFireAnimation> fireAnimationPool = new Pool<TankFireAnimation>() {          @Override -        protected ShotAnimation newObject() { -            return new ShotAnimation(); +        protected TankFireAnimation newObject() { +            return new TankFireAnimation();          }      }; -    public static ShotAnimation get(float volume, float offset, float x0, float y0, float x1, float y1) +    public static TankFireAnimation get(float volume, float offset, float x0, float y0, float x1, float y1)      { -        ShotAnimation a = shotAnimationPool.obtain(); +        TankFireAnimation a = fireAnimationPool.obtain();          a.set(volume, offset, x0, y0, x1, y1);          return a;      } -    public static void init(Texture shot_texture, int scols, int srows, Texture explosion_texture, int ecols, int erows, Sound ls, Sound ss, Sound le, Sound se) +    public static void init(Texture fire_texture, int scols, int srows, Texture explosion_texture, int ecols, int erows, Sound ls, Sound ss, Sound le, Sound se)      { -        shotSndLong = ls; -        shotSnd = ss; +        fireSndLong = ls; +        fireSnd = ss;          explosionSndLong = le;          explosionSnd = se; -        shot = new Sprites(shot_texture, scols, srows); +        fire = new Sprites(fire_texture, scols, srows);          explosion = new Sprites(explosion_texture, ecols, erows); -        shotSndLongId = -1; +        fireSndLongId = -1;          explosionSndLongId = -1;      }      public static void resetSound()      { -        shotSndLongId = -1; +        fireSndLongId = -1;          explosionSndLongId = -1;      }      public static void free()      { -        shotSnd.dispose(); -        shotSndLong.dispose(); +        fireSnd.dispose(); +        fireSndLong.dispose();          explosionSnd.dispose();          explosionSndLong.dispose(); -        shot.dispose(); +        fire.dispose();          explosion.dispose();      } -    public ShotAnimation() +    public TankFireAnimation()      { -        this.shotRegion = new TextureRegion(shot.frames[0]); +        this.fireRegion = new TextureRegion(fire.frames[0]);      }      private void set(float volume, float offset, float x0, float y0, float x1, float y1) @@ -112,8 +112,8 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable          this.hit = false;          this.volume = volume; -        // shot geometry -        y0 -= (shot.height / 2.0f); +        // fire geometry +        y0 -= (fire.height / 2.0f);          x1 += ((SHOT_SCATTERING * random.nextFloat()) - (SHOT_SCATTERING / 2f));          y1 += ((SHOT_SCATTERING * random.nextFloat()) - (SHOT_SCATTERING / 2f)); @@ -130,26 +130,26 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable          // timing          float delay = START_DELAY + (random.nextFloat() * TIME_SCATTERING); -        float shot_duration = ((random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED)); +        float fire_duration = ((random.nextFloat() * TIME_SCATTERING) + (w / SHOT_SPEED));          float explosion_duration = (explosion.cols * EXPLOSION_FRAME_DURATION);          this.elapsed = 0f;          this.fire_time = delay; -        this.hit_time = (fire_time + shot_duration); +        this.hit_time = (fire_time + fire_duration);          this.end_time = (hit_time + explosion_duration); -        // shot vars -        this.shot_a = a; -        this.shot_x = x0; -        this.shot_y = y0; -        this.shot_w = 0; -        this.shot_dx = (dx / shot_duration); -        this.shot_dy = (dy / shot_duration); -        this.shot_dw = (w  / shot_duration); +        // fire vars +        this.fire_a = a; +        this.fire_x = x0; +        this.fire_y = y0; +        this.fire_w = 0; +        this.fire_dx = (dx / fire_duration); +        this.fire_dy = (dy / fire_duration); +        this.fire_dw = (w  / fire_duration);          // smoke var          this.smoke_dx = 0f; -        this.smoke_df = (shot.rows / explosion_duration); +        this.smoke_df = (fire.rows / explosion_duration);          this.smoke_frame = 0;          // explosion vars @@ -167,7 +167,7 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable      @Override      public void dispose()      { -        shotAnimationPool.free(this); +        fireAnimationPool.free(this);      }      @Override @@ -180,17 +180,17 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable          if (!fired) {              fired = true; -            if (shotSndLongId == -1) -                shotSndLongId = shotSndLong.play(volume); +            if (fireSndLongId == -1) +                fireSndLongId = fireSndLong.play(volume);              else -                shotSnd.play(volume); +                fireSnd.play(volume);          }          if (!hit && (elapsed < hit_time)) { -            shot_w += (shot_dw * delta); -            shot_x += (shot_dx * delta); -            shot_y += (shot_dy * delta); -            shotRegion.setRegionWidth((int) shot_w); +            fire_w += (fire_dw * delta); +            fire_x += (fire_dx * delta); +            fire_y += (fire_dy * delta); +            fireRegion.setRegionWidth((int) fire_w);              return false;          } @@ -206,8 +206,8 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable              int frame = (int) ((elapsed - hit_time) * smoke_df);              if (frame != smoke_frame) {                  smoke_frame = frame; -                shotRegion.setRegion(shot.frames[smoke_frame]); -                shotRegion.setRegionWidth((int) shot_w); +                fireRegion.setRegion(fire.frames[smoke_frame]); +                fireRegion.setRegionWidth((int) fire_w);              }              return false;          } @@ -219,7 +219,7 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable      public void draw(Batch batch)      {          if (fired) -            batch.draw(shotRegion, shot_x, shot_y, 0, 0, shotRegion.getRegionWidth(), shotRegion.getRegionHeight(), 1f, 1f, shot_a); +            batch.draw(fireRegion, fire_x, fire_y, 0, 0, fireRegion.getRegionWidth(), fireRegion.getRegionHeight(), 1f, 1f, fire_a);          if (hit) {              int frame = (explosion_frame + (int) ((elapsed - hit_time) * explosion_df)); @@ -233,10 +233,10 @@ public class ShotAnimation implements Disposable, Animation, Pool.Poolable          debugShapes.end();          debugShapes.begin(ShapeRenderer.ShapeType.Line);          debugShapes.identity(); -        debugShapes.translate(shot_x, shot_y, 0); -        debugShapes.rotate(0, 0, 1, shot_a); -        debugShapes.translate(-shot_x, -shot_y, 0); -        debugShapes.rect(shot_x, shot_y, shot_w, shot.height); +        debugShapes.translate(fire_x, fire_y, 0); +        debugShapes.rotate(0, 0, 1, fire_a); +        debugShapes.translate(-fire_x, -fire_y, 0); +        debugShapes.rect(fire_x, fire_y, fire_w, fire.height);          debugShapes.end();          debugShapes.begin(ShapeRenderer.ShapeType.Line);          debugShapes.identity(); diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index 74449f9..1693b75 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -18,7 +18,7 @@ import ch.asynk.tankontank.engine.PossiblePaths;  import ch.asynk.tankontank.engine.gfx.Animation;  import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;  import ch.asynk.tankontank.engine.gfx.animations.DiceAnimation; -import ch.asynk.tankontank.engine.gfx.animations.ShotAnimation; +import ch.asynk.tankontank.engine.gfx.animations.TankFireAnimation;  import ch.asynk.tankontank.engine.gfx.animations.PromoteAnimation;  import ch.asynk.tankontank.engine.gfx.animations.SoundAnimation;  import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation; @@ -93,11 +93,11 @@ public abstract class Map extends Board          this.moveSound = game.manager.get("sounds/move.mp3", Sound.class);          DiceAnimation.init(game.manager.get("data/dice.png", Texture.class), 16, 9, game.manager.get("sounds/dice.mp3", Sound.class));          PromoteAnimation.init(game.manager.get("data/hud.atlas", TextureAtlas.class), game.manager.get("sounds/promote.mp3", Sound.class)); -        ShotAnimation.init( -                game.manager.get("data/shots.png", Texture.class), 1, 7, +        TankFireAnimation.init( +                game.manager.get("data/tank_fire.png", Texture.class), 1, 7,                  game.manager.get("data/explosions.png", Texture.class), 16, 8, -                game.manager.get("sounds/shot.mp3", Sound.class), -                game.manager.get("sounds/short_shot.mp3", Sound.class), +                game.manager.get("sounds/tank_fire.mp3", Sound.class), +                game.manager.get("sounds/tank_fire_short.mp3", Sound.class),                  game.manager.get("sounds/explosion.mp3", Sound.class),                  game.manager.get("sounds/explosion_short.mp3", Sound.class)                  ); @@ -127,7 +127,7 @@ public abstract class Map extends Board          moveSound.dispose();          DiceAnimation.free();          PromoteAnimation.free(); -        ShotAnimation.free(); +        TankFireAnimation.free();      }      public void clearAll() @@ -402,12 +402,12 @@ public abstract class Map extends Board      public void addEngagementAnimation(Unit target)      { -        ShotAnimation.resetSound(); +        TankFireAnimation.resetSound();          Hex to = target.getHex();          for (Unit u : activatedUnits) {              Hex from = u.getHex();              AnimationSequence seq = AnimationSequence.get(2); -            seq.addAnimation(ShotAnimation.get(ctrl.cfg.fxVolume, (u.getWidth() / 2.f), from.getX(), from.getY(), to.getX(), to.getY())); +            seq.addAnimation(TankFireAnimation.get(ctrl.cfg.fxVolume, (u.getWidth() / 2.f), from.getX(), from.getY(), to.getX(), to.getY()));              seq.addAnimation(notifyDoneAnimation(target));              addAnimation(seq);          } | 
