diff options
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Hex.java | 15 | 
1 files changed, 8 insertions, 7 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Hex.java b/core/src/ch/asynk/tankontank/game/Hex.java index 7abf0d3..0499924 100644 --- a/core/src/ch/asynk/tankontank/game/Hex.java +++ b/core/src/ch/asynk/tankontank/game/Hex.java @@ -9,6 +9,7 @@ import ch.asynk.tankontank.engine.Board;  import ch.asynk.tankontank.engine.Pawn;  import ch.asynk.tankontank.engine.Tile;  import ch.asynk.tankontank.engine.Orientation; +import ch.asynk.tankontank.game.Unit.UnitType;  public class Hex extends Tile  { @@ -60,16 +61,16 @@ public class Hex extends Tile      @Override      public boolean isOffMap()      { -        return terrain == Terrain.OFFMAP; +        return isA(Terrain.OFFMAP);      }      @Override      public boolean blockLineOfSightFrom(Tile tile)      { -        if ((terrain == Terrain.CLEAR) && !hasUnits()) +        if (isA(Terrain.CLEAR) && !hasUnits())              return false; -        if ((((Hex) tile).terrain == Terrain.HILLS) && (terrain == Terrain.CLEAR)) +        if (tile.isA(Terrain.HILLS) && isA(Terrain.CLEAR))              return false;          return true; @@ -78,7 +79,7 @@ public class Hex extends Tile      @Override      public boolean atLeastOneMove(Pawn pawn)      { -        if (hasUnits() || (terrain == Terrain.BLOCKED) || (terrain == Terrain.OFFMAP)) +        if (hasUnits() || isA(Terrain.BLOCKED) || isA(Terrain.OFFMAP))              return false;          return true;      } @@ -121,7 +122,7 @@ public class Hex extends Tile          boolean terrainBonus = true;          for (Pawn foe : foes) { -            if (((Unit) foe).type == Unit.UnitType.INFANTRY) +            if (foe.isA(UnitType.INFANTRY))                  terrainBonus = false;          } @@ -129,12 +130,12 @@ public class Hex extends Tile          int def = u.def;          switch(terrain) {              case HILLS: -                if (u.type != Unit.UnitType.HARD_TARGET) +                if (!u.isA(UnitType.HARD_TARGET))                      def = u.cdef;                  break;              case WOODS:              case TOWN: -                if (u.type != Unit.UnitType.HARD_TARGET) +                if (!u.isA(UnitType.HARD_TARGET))                      def = u.cdef;                  if (terrainBonus)                      tdef = 1; | 
