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-rw-r--r--core/src/ch/asynk/tankontank/actors/Tile.java85
1 files changed, 85 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/actors/Tile.java b/core/src/ch/asynk/tankontank/actors/Tile.java
new file mode 100644
index 0000000..42882d5
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/actors/Tile.java
@@ -0,0 +1,85 @@
+package ch.asynk.tankontank.actors;
+
+import java.util.ArrayDeque;
+
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.scenes.scene2d.ui.Image;
+import com.badlogic.gdx.scenes.scene2d.actions.Actions;
+import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
+
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.GridPoint3;
+
+public class Tile extends Image
+{
+ private static final float MOVE_TIME = 0.3f;
+
+ public GridPoint3 cell = new GridPoint3(-1, -1, 0);
+
+ private HexMap map;
+ private ArrayDeque<GridPoint3> path = new ArrayDeque<GridPoint3>();
+
+ public Tile(TextureRegion region, HexMap map)
+ {
+ super(region);
+ this.map = map;
+ setOrigin((getWidth() / 2.f), (getHeight() / 2.f));
+ }
+
+ public void setRotation(int angle)
+ {
+ super.setRotation(angle);
+ cell.z = angle;
+ }
+
+ public void moveTo(int col, int row)
+ {
+ moveTo(new GridPoint3(col, row, cell.z));
+ }
+
+ public void moveTo(int col, int row, int angle)
+ {
+ moveTo(new GridPoint3(col, row, angle));
+ }
+
+ private void moveTo(GridPoint3 nextCell)
+ {
+ if ((nextCell.x == -1) || (nextCell.y == -1)) {
+ resetMoves();
+ } else {
+ map.setTileOn(this, nextCell);
+ path.push(nextCell);
+ cell = nextCell;
+ }
+ }
+
+ public void resetMoves()
+ {
+ final Tile self = this;
+ final GridPoint3 finalPos = path.getLast();
+
+ SequenceAction seq = new SequenceAction();
+ while(path.size() != 0) {
+ Vector2 v = map.getTilePosAt(this, path.pop());
+ seq.addAction(Actions.moveTo(v.x, v.y, MOVE_TIME));
+ }
+
+ seq.addAction( Actions.run(new Runnable() {
+ @Override
+ public void run() {
+ map.setTileOn(self, finalPos);
+ path.push(finalPos);
+ cell = finalPos;
+ }
+ }));
+
+ addAction(seq);
+ }
+
+ public void done()
+ {
+ GridPoint3 p = path.pop();
+ path.clear();
+ path.push(p);
+ }
+}