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-rw-r--r--core/src/ch/asynk/rustanddust/game/Unit.java7
1 files changed, 4 insertions, 3 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java
index 41e392b..7894f81 100644
--- a/core/src/ch/asynk/rustanddust/game/Unit.java
+++ b/core/src/ch/asynk/rustanddust/game/Unit.java
@@ -74,7 +74,7 @@ public class Unit extends HeadedPawn
super(army, chit, body, turret, overlays);
hq = false;
ace = false;
- this. id = unit_id;
+ this.id = unit_id;
unit_id += 1;
this.entryZone = null;
this.exitZone = null;
@@ -92,10 +92,11 @@ public class Unit extends HeadedPawn
private void updateDescr()
{
+ this.descr = String.format("[%d] %s%s%s (%d - %d", id, code.toString(), (hq ? " HQ" : ""), (ace ? " Ace" : ""), rng, def);
if (cdef == -1)
- this.descr = code.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "-" + mp + ")";
+ this.descr += "-" + mp + ")";
else
- this.descr = code.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")";
+ this.descr += "/" + cdef + "-" + mp + ")";
}
public Unit(Army army, UnitCode code, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints,