diff options
18 files changed, 140 insertions, 98 deletions
| diff --git a/android/assets/data/hud.atlas b/android/assets/data/hud.atlas index 2ee788a..08199ed 100644 --- a/android/assets/data/hud.atlas +++ b/android/assets/data/hud.atlas @@ -20,7 +20,7 @@ attack    index: -1  cancel    rotate: false -  xy: 180, 157 +  xy: 138, 107    size: 48, 47    orig: 48, 47    offset: 0, 0 @@ -32,6 +32,13 @@ defense    orig: 24, 24    offset: 0, 0    index: -1 +disabled +  rotate: false +  xy: 88, 78 +  size: 48, 48 +  orig: 48, 48 +  offset: 0, 0 +  index: -1  ge-flag    rotate: false    xy: 130, 206 @@ -41,21 +48,21 @@ ge-flag    index: -1  ok    rotate: false -  xy: 138, 107 +  xy: 188, 107    size: 48, 47    orig: 48, 47    offset: 0, 0    index: -1  promote    rotate: false -  xy: 88, 78 +  xy: 84, 28    size: 48, 48    orig: 48, 48    offset: 0, 0    index: -1  reinforcement    rotate: false -  xy: 84, 28 +  xy: 180, 156    size: 48, 48    orig: 48, 48    offset: 0, 0 diff --git a/android/assets/data/hud.png b/android/assets/data/hud.pngBinary files differ index 3bfb0b4..951b061 100644 --- a/android/assets/data/hud.png +++ b/android/assets/data/hud.png diff --git a/android/assets/data/ui.atlas b/android/assets/data/ui.atlas index 2271124..55a7be1 100644 --- a/android/assets/data/ui.atlas +++ b/android/assets/data/ui.atlas @@ -11,13 +11,6 @@ cancel    orig: 64, 63    offset: 0, 0    index: -1 -disabled -  rotate: false -  xy: 452, 41 -  size: 48, 48 -  orig: 48, 48 -  offset: 0, 0 -  index: -1  from    rotate: false    xy: 2, 2 @@ -55,7 +48,7 @@ to    index: -1  typewriter    rotate: false -  xy: 928, 106 +  xy: 452, 41    size: 48, 48    split: 23, 23, 23, 23    pad: 11, 11, 12, 12 diff --git a/android/assets/data/ui.png b/android/assets/data/ui.pngBinary files differ index 5aa721d..c8e0be6 100644 --- a/android/assets/data/ui.png +++ b/android/assets/data/ui.png diff --git a/assets/ui/disabled.png b/assets/hud/disabled.pngBinary files differ index 70cc80b..70cc80b 100644 --- a/assets/ui/disabled.png +++ b/assets/hud/disabled.png diff --git a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java index f60e38e..073f227 100644 --- a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java +++ b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.engine;  import com.badlogic.gdx.graphics.g2d.Batch;  import com.badlogic.gdx.graphics.g2d.Sprite;  import com.badlogic.gdx.graphics.g2d.TextureAtlas; -import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer;  import com.badlogic.gdx.math.Vector3; @@ -19,10 +19,10 @@ public abstract class HeadedPawn extends Pawn          this.orientation = Orientation.KEEP;      } -    public HeadedPawn(Faction faction, String pawn, String head, TextureAtlas pawns, TextureAtlas overlays) +    public HeadedPawn(Faction faction, AtlasRegion body, AtlasRegion head, TextureAtlas overlays)      { -        super(faction, pawn, pawns, overlays); -        this.head = new Sprite(pawns.findRegion(head)); +        super(faction, body, overlays); +        this.head = new Sprite(head);          this.orientation = Orientation.KEEP;          this.descr += " " + orientation;      } diff --git a/core/src/ch/asynk/rustanddust/engine/Pawn.java b/core/src/ch/asynk/rustanddust/engine/Pawn.java index 43de4f4..ce5fb58 100644 --- a/core/src/ch/asynk/rustanddust/engine/Pawn.java +++ b/core/src/ch/asynk/rustanddust/engine/Pawn.java @@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.Disposable;  import com.badlogic.gdx.graphics.g2d.Batch;  import com.badlogic.gdx.graphics.g2d.Sprite;  import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;  import com.badlogic.gdx.graphics.g2d.TextureRegion;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer; @@ -78,12 +79,12 @@ public abstract class Pawn implements Moveable, Disposable          this.attack = new Attack(this);      } -    public Pawn(Faction faction, String name, TextureAtlas pawns, TextureAtlas overlays) +    public Pawn(Faction faction, AtlasRegion body, TextureAtlas overlays)      {          this();          this.faction = faction;          this.descr = descr; -        this.sprite = new Sprite(pawns.findRegion(name)); +        this.sprite = new Sprite(body);          this.overlays = new StackedImages(overlays);      } diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java index 24eac18..e054acb 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.engine.gfx.animations;  import java.lang.Math;  import com.badlogic.gdx.audio.Sound; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;  import com.badlogic.gdx.graphics.g2d.TextureRegion;  import com.badlogic.gdx.graphics.g2d.Batch;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer; @@ -32,9 +32,9 @@ public class PromoteAnimation implements Animation, Drawable      private float volume;      private float elapsed; -    public static void init(TextureAtlas atlas, Sound usSnd, Sound geSnd) +    public static void init(AtlasRegion r, Sound usSnd, Sound geSnd)      { -        region = atlas.findRegion("stars"); +        region = r;          usSound = usSnd;          geSound = geSnd;      } diff --git a/core/src/ch/asynk/rustanddust/game/Army.java b/core/src/ch/asynk/rustanddust/game/Army.java index 21cad9f..aaa4073 100644 --- a/core/src/ch/asynk/rustanddust/game/Army.java +++ b/core/src/ch/asynk/rustanddust/game/Army.java @@ -1,19 +1,27 @@  package ch.asynk.rustanddust.game;  import ch.asynk.rustanddust.engine.Faction; +import ch.asynk.rustanddust.game.battles.Factory;  public enum Army implements Faction  { -    NONE("None"), -    GE("German"), -    US("US"), -    USSR("Soviet"), -    EN("English"); +    NONE("None", null), +    GE("German", Factory.FLAG_GE), +    US("US", Factory.FLAG_US), +    USSR("Soviet", null), +    EN("English", null);      private String s; +    private String f; -    Army(String s) { +    Army(String s, String f) {          this.s = s; +        this.f = f; +    } + +    public String flag() +    { +        return f;      }      @Override diff --git a/core/src/ch/asynk/rustanddust/game/Hud.java b/core/src/ch/asynk/rustanddust/game/Hud.java index a60d125..77b9f71 100644 --- a/core/src/ch/asynk/rustanddust/game/Hud.java +++ b/core/src/ch/asynk/rustanddust/game/Hud.java @@ -62,13 +62,13 @@ public class Hud implements Disposable, Animation          this.delayOn = false;          TextureAtlas hudAtlas = game.factory.hudAtlas; -        playerInfo = new PlayerInfo(ctrl, game.font, game.uiAtlas, hudAtlas); -        actionButtons = new ActionButtons(ctrl, game.uiAtlas, hudAtlas); +        playerInfo = new PlayerInfo(game); +        actionButtons = new ActionButtons(game);          actionButtons.hide();          msg = new Msg(game.font, game.ninePatch, 20f); -        okCancel = new OkCancel(game.font, game.ninePatch, game.getUiRegion(game.UI_OK), game.getUiRegion(game.UI_CANCEL)); -        stats = new StatisticsPanel(game.font, game.uiAtlas, hudAtlas); -        engagement = new EngagementPanel(game.font, game.uiAtlas, hudAtlas); +        okCancel = new OkCancel(game.font, game.ninePatch, game.factory.getHudRegion(game.factory.ACT_DONE), game.factory.getHudRegion(game.factory.ACT_ABORT)); +        stats = new StatisticsPanel(game); +        engagement = new EngagementPanel(game);      }      @Override diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index 9ccb621..bbb60ef 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -1,7 +1,7 @@  package ch.asynk.rustanddust.game; -import com.badlogic.gdx.graphics.g2d.TextureRegion;  import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;  import ch.asynk.rustanddust.engine.Pawn;  import ch.asynk.rustanddust.engine.Tile; @@ -65,9 +65,9 @@ public class Unit extends HeadedPawn      private boolean hasMoved;      private boolean hasFired; -    protected Unit(Army army, String pawn, String head, TextureAtlas pawns, TextureAtlas overlays) +    protected Unit(Army army, AtlasRegion body, AtlasRegion head, TextureAtlas overlays)      { -        super(army, pawn, head, pawns, overlays); +        super(army, body, head, overlays);          hq = false;          ace = false; @@ -90,9 +90,9 @@ public class Unit extends HeadedPawn              this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")";      } -    public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, String unit, String head, TextureAtlas pawns, TextureAtlas overlays) +    public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, AtlasRegion body, AtlasRegion head, TextureAtlas overlays)      { -        this(army, unit, head, pawns, overlays); +        this(army, body, head, overlays);          this.hq = hq;          this.ace = ace;          this.rng = range; diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index ee8af91..020231f 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -2,6 +2,7 @@ package ch.asynk.rustanddust.game.battles;  import com.badlogic.gdx.utils.Disposable;  import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;  import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.engine.Board; @@ -17,6 +18,20 @@ import ch.asynk.rustanddust.game.battles.BattleTest;  public class Factory implements Board.TileBuilder, Disposable  { +    public static final String FLAG_US = "us-flag"; +    public static final String FLAG_GE = "ge-flag"; +    public static final String HUD_TURNS = "turns"; +    public static final String HUD_STARS = "stars"; +    public static final String HUD_APS = "aps"; +    public static final String PNG_ATTACK = "attack"; +    public static final String PNG_DEFENSE = "defense"; +    public static final String ACT_DONE = "ok"; +    public static final String ACT_ABORT  = "cancel"; +    public static final String ACT_PROMOTE = "promote"; +    public static final String DISABLED = "disabled"; +    public static final String REINFORCEMENT = "reinforcement"; +    public static final String REINFORCEMENT_SELECTED = "reinforcement-selected"; +      public enum MapType      {          MAP_00, @@ -48,10 +63,10 @@ public class Factory implements Board.TileBuilder, Disposable      {          if (assetsLoaded) return;          int i = game.config.graphics.i; -        this.hudAtlas = game.manager.get("data/hud.atlas", TextureAtlas.class); -        this.hexOverlaysAtlas = game.manager.get("data/hex-overlays.atlas", TextureAtlas.class); -        this.unitsAtlas = game.manager.get(String.format("data/units%d.atlas", i), TextureAtlas.class); -        this.unitOverlaysAtlas = game.manager.get(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class); +        this.hudAtlas = game.manager.get(game.ATLAS_HUD, TextureAtlas.class); +        this.hexOverlaysAtlas = game.manager.get(game.ATLAS_HEX_OVERLAYS, TextureAtlas.class); +        this.unitsAtlas = game.manager.get(String.format(game.ATLAS_UNITS, i), TextureAtlas.class); +        this.unitOverlaysAtlas = game.manager.get(String.format(game.ATLAS_UNIT_OVERLAYS, i), TextureAtlas.class);          this.assetsLoaded = true;      } @@ -66,12 +81,22 @@ public class Factory implements Board.TileBuilder, Disposable          this.assetsLoaded = false;      } +    public AtlasRegion getHudRegion(String s) +    { +        return hudAtlas.findRegion(s); +    } + +    public AtlasRegion getFlag(Army army) +    { +        return hudAtlas.findRegion(army.flag()); +    } +      public Map getMap(MapType t)      {          Map m = null;          switch(t) {              case MAP_00: -                m = new Map00(game, "data/map_00.png", "data/selected.png"); +                m = new Map00(game, game.PNG_MAP_00, game.PNG_SELECTED);                  break;          } @@ -140,10 +165,15 @@ public class Factory implements Board.TileBuilder, Disposable      private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body)      { -        return new Unit(army, id, ut, hq, ace, a, d, cd, m, body, getHead(army, body), unitsAtlas, unitOverlaysAtlas); +        return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(body), getHead(army, body), unitOverlaysAtlas); +    } + +    private AtlasRegion getUnitRegion(String s) +    { +        return unitsAtlas.findRegion(s);      } -    private String getHead(Army army, String body) +    private AtlasRegion getHead(Army army, String body)      {          String head = null;          switch(game.config.graphics) { @@ -154,8 +184,7 @@ public class Factory implements Board.TileBuilder, Disposable                  head = body + "-head";                  break;          } -        System.err.println(head); -        return head; +        return getUnitRegion(head);      }      public Hex getNewTile(float x, float y, int col, int row, boolean offmap) diff --git a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java index 05753b8..1948356 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java +++ b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java @@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.Batch;  import com.badlogic.gdx.graphics.g2d.TextureAtlas;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.game.Ctrl;  import ch.asynk.rustanddust.game.State.StateType;  import ch.asynk.rustanddust.ui.Widget; @@ -39,19 +40,19 @@ public class ActionButtons extends Widget      private Bg buttons [];      private StateType states []; -    public ActionButtons(Ctrl ctrl, TextureAtlas uiAtlas, TextureAtlas hudAtlas) +    public ActionButtons(RustAndDust game)      { -        this.bg = new Sprite(uiAtlas.findRegion("disabled")); -        this.ctrl = ctrl; +        this.bg = new Sprite(game.factory.getHudRegion(game.factory.DISABLED)); +        this.ctrl = game.ctrl;          this.visible = false;          this.position = Position.BOTTOM_RIGHT;          this.idx = Buttons.NONE.i;          this.buttons = new Bg[Buttons.LAST.i]; -        this.buttons[Buttons.DONE.i] = new Bg(hudAtlas.findRegion("ok")); -        this.buttons[Buttons.ABORT.i] = new Bg(hudAtlas.findRegion("cancel")); -        this.buttons[Buttons.PROMOTE.i] = new Bg(hudAtlas.findRegion("promote")); +        this.buttons[Buttons.DONE.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_DONE)); +        this.buttons[Buttons.ABORT.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_ABORT)); +        this.buttons[Buttons.PROMOTE.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_PROMOTE));          this.states = new StateType[Buttons.LAST.i];          this.states[Buttons.DONE.i] = StateType.DONE; diff --git a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java index 2e114cb..fa6e206 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java +++ b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java @@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;  import com.badlogic.gdx.graphics.g2d.TextureAtlas;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.game.Engagement;  import ch.asynk.rustanddust.game.Army;  import ch.asynk.rustanddust.engine.gfx.Animation; @@ -43,17 +44,17 @@ public class EngagementPanel extends Patch implements Animation      private DiceAnimation d3Animation;      private DiceAnimation d4Animation; -    public EngagementPanel(BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas) +    public EngagementPanel(RustAndDust game)      { -        super(uiAtlas.createPatch("typewriter")); -        usFlag = new Bg(hudAtlas.findRegion("us-flag")); -        geFlag = new Bg(hudAtlas.findRegion("ge-flag")); -        attackImg = new Bg(hudAtlas.findRegion("attack")); -        defenseImg = new Bg(hudAtlas.findRegion("defense")); -        this.attack = new Label(font); -        this.defense = new Label(font); -        this.attackR = new Label(font); -        this.defenseR = new Label(font); +        super(game.ninePatch); +        this.usFlag = new Bg(game.factory.getFlag(Army.US)); +        this.geFlag = new Bg(game.factory.getFlag(Army.GE)); +        this.attackImg = new Bg(game.factory.getHudRegion(game.factory.PNG_ATTACK)); +        this.defenseImg = new Bg(game.factory.getHudRegion(game.factory.PNG_DEFENSE)); +        this.attack = new Label(game.font); +        this.defense = new Label(game.font); +        this.attackR = new Label(game.font); +        this.defenseR = new Label(game.font);          this.visible = false;          int d = (int) Math.max((Gdx.graphics.getWidth() * 0.03f), DICE_DIMENSION);          this.d1Animation = new DiceAnimation(d); diff --git a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java index e7718c5..7ba4325 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java +++ b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java @@ -10,6 +10,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;  import ch.asynk.rustanddust.engine.gfx.Animation;  import ch.asynk.rustanddust.engine.gfx.Drawable; +import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.game.State.StateType;  import ch.asynk.rustanddust.game.Ctrl;  import ch.asynk.rustanddust.game.Hud; @@ -37,16 +38,16 @@ public class PlayerInfo implements Disposable, Drawable, Animation      public UnitDock unitDock;      private Position position; -    public PlayerInfo(Ctrl ctrl, BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas) +    public PlayerInfo(RustAndDust game)      { -        this.ctrl = ctrl; +        this.ctrl = game.ctrl;          this.position = Position.MIDDLE_CENTER; -        usFlag = new Bg(hudAtlas.findRegion("us-flag")); -        geFlag = new Bg(hudAtlas.findRegion("ge-flag")); -        turns = new LabelImage(hudAtlas.findRegion("turns"), font, 5f); -        aps = new LabelImage(hudAtlas.findRegion("aps"), font, 5f); -        reinforcement = new LabelImage(hudAtlas.findRegion("reinforcement"), font, 5f); -        unitDock = new UnitDock(ctrl, uiAtlas.findRegion("disabled"), hudAtlas.findRegion("reinforcement-selected"), 10f); +        usFlag = new Bg(game.factory.getFlag(Army.US)); +        geFlag = new Bg(game.factory.getFlag(Army.GE)); +        turns = new LabelImage(game.factory.getHudRegion(game.factory.HUD_TURNS), game.font, 5f); +        aps = new LabelImage(game.factory.getHudRegion(game.factory.HUD_APS), game.font, 5f); +        reinforcement = new LabelImage(game.factory.getHudRegion(game.factory.REINFORCEMENT), game.font, 5f); +        unitDock = new UnitDock(game, 10f);      }      @Override diff --git a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java index 05c4c23..20b6621 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java +++ b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java @@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont;  import com.badlogic.gdx.graphics.g2d.TextureAtlas;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.game.Player;  import ch.asynk.rustanddust.game.Army;  import ch.asynk.rustanddust.ui.Bg; @@ -27,16 +28,16 @@ public class StatisticsPanel extends Patch      private Bg geFlag;      private Bg usFlag; -    public StatisticsPanel(BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas) +    public StatisticsPanel(RustAndDust game)      { -        super(uiAtlas.createPatch("typewriter")); -        this.title = new Label(font); -        this.header = new Label(font); -        this.stats1 = new Label(font); -        this.stats2 = new Label(font); -        this.okBtn = new Bg(uiAtlas.findRegion("ok")); -        this.geFlag = new Bg(hudAtlas.findRegion("ge-flag")); -        this.usFlag = new Bg(hudAtlas.findRegion("us-flag")); +        super(game.ninePatch); +        this.title = new Label(game.font); +        this.header = new Label(game.font); +        this.stats1 = new Label(game.font); +        this.stats2 = new Label(game.font); +        this.okBtn = new Bg(game.factory.getHudRegion(game.factory.ACT_DONE)); +        this.usFlag = new Bg(game.factory.getFlag(Army.US)); +        this.geFlag = new Bg(game.factory.getFlag(Army.GE));          this.visible = false;          this.header.write("\nActions\nUnits Left\nUnits Withrawed\nCasualties\nObjectives");      } diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java index bc20c53..7b9e5f9 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java +++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java @@ -3,13 +3,13 @@ package ch.asynk.rustanddust.game.hud;  import com.badlogic.gdx.Gdx;  import com.badlogic.gdx.graphics.GL20;  import com.badlogic.gdx.graphics.g2d.Batch; -import com.badlogic.gdx.graphics.g2d.TextureRegion;  import com.badlogic.gdx.graphics.g2d.Sprite;  import com.badlogic.gdx.graphics.glutils.ShapeRenderer;  import com.badlogic.gdx.math.Vector3;  import com.badlogic.gdx.math.Matrix4;  import com.badlogic.gdx.math.Rectangle; +import ch.asynk.rustanddust.RustAndDust;  import ch.asynk.rustanddust.engine.gfx.Animation;  import ch.asynk.rustanddust.engine.Orientation;  import ch.asynk.rustanddust.game.Player; @@ -44,10 +44,10 @@ public class UnitDock extends Bg implements Animation      private Rectangle scaledRect;      private Rectangle scissors; -    public UnitDock(Ctrl ctrl, TextureRegion region, TextureRegion selected, float padding) +    public UnitDock(RustAndDust game, float padding)      { -        super(region); -        this.ctrl = ctrl; +        super(game.factory.getHudRegion(game.factory.DISABLED)); +        this.ctrl = game.ctrl;          this.padding = padding;          this.mvtDone = true;          this.point = new Vector3(); @@ -55,7 +55,7 @@ public class UnitDock extends Bg implements Animation          this.transform = new Matrix4();          this.scaledRect = new Rectangle();          this.scissors = new Rectangle(); -        this.selected = new Sprite(selected); +        this.selected = new Sprite(game.factory.getHudRegion(game.factory.REINFORCEMENT_SELECTED));          this.visible = false;          this.dx = 0f;          this.dy = 0f; diff --git a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java index 2b3badf..b0080ce 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java @@ -36,26 +36,26 @@ public abstract class Map3Animations extends Map2Moves implements MoveToAnimatio          super(game, map, hex);          this.destroyAnimation = new DestroyAnimation(); -        this.tankMoveSound = game.manager.get("sounds/tank_move.mp3", Sound.class); -        this.infantryMoveSound = game.manager.get("sounds/infantry_move.mp3", Sound.class); +        this.tankMoveSound = game.manager.get(game.SND_TANK_MOVE, Sound.class); +        this.infantryMoveSound = game.manager.get(game.SND_INF_MOVE, Sound.class);          DiceAnimation.init( -                game.manager.get("data/dice.png", Texture.class), 16, 9, game.manager.get("sounds/dice.mp3", Sound.class) +                game.manager.get(game.PNG_DICE, Texture.class), 16, 9, game.manager.get(game.SND_DICE, Sound.class)                  );          PromoteAnimation.init( -                game.manager.get("data/hud.atlas", TextureAtlas.class), -                game.manager.get("sounds/promote_us.mp3", Sound.class), -                game.manager.get("sounds/promote_ge.mp3", Sound.class) +                game.factory.getHudRegion(game.factory.HUD_STARS), +                game.manager.get(game.SND_PROMOTE_US, Sound.class), +                game.manager.get(game.SND_PROMOTE_GE, Sound.class)                  );          FireAnimation.init( -                game.manager.get("data/infantry_fire.png", Texture.class), 1, 8, -                game.manager.get("data/tank_fire.png", Texture.class), 1, 8, -                game.manager.get("data/explosions.png", Texture.class), 16, 8, -                game.manager.get("sounds/infantry_fire.mp3", Sound.class), -                game.manager.get("sounds/tank_fire.mp3", Sound.class), -                game.manager.get("sounds/tank_fire_short.mp3", Sound.class), -                game.manager.get("sounds/explosion.mp3", Sound.class), -                game.manager.get("sounds/explosion_short.mp3", Sound.class) +                game.manager.get(game.PNG_INF_FIRE, Texture.class), 1, 8, +                game.manager.get(game.PNG_TANK_FIRE, Texture.class), 1, 8, +                game.manager.get(game.PNG_EXPLOSIONS, Texture.class), 16, 8, +                game.manager.get(game.SND_INF_FIRE, Sound.class), +                game.manager.get(game.SND_TANK_FIRE, Sound.class), +                game.manager.get(game.SND_TANK_FIRE_SHORT, Sound.class), +                game.manager.get(game.SND_EXPLOSION, Sound.class), +                game.manager.get(game.SND_EXPLOSION_SHORT, Sound.class)                  );      } | 
