diff options
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateEngage.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateSelect.java | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java index 4b1539b..0ef213d 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java +++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java @@ -19,7 +19,7 @@ public class StateEngage extends StateCommon activeUnit = null; // use selectedHex and selectedUnit map.hidePossibleTargets(); - map.collectPossibleTargets(selectedUnit, ctrl.opponent.units); + map.collectPossibleTargets(selectedUnit, ctrl.opponent.unitsAsPawns()); map.showPossibleTargets(); if (to != null) { // quick fire -> replay touchUp @@ -89,7 +89,7 @@ public class StateEngage extends StateCommon to = upHex; activeUnit = unit; activeUnit.showTarget(); - map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.units); + map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.unitsAsPawns()); map.showAttackAssists(); ctrl.hud.actionButtons.show(Buttons.ENGAGE.b | Buttons.DONE.b | ((ctrl.cfg.canCancel) ? Buttons.ABORT.b : 0)); } diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index 7bdc815..ae70328 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -77,9 +77,9 @@ public class StateSelect extends StateCommon int moves = map.collectPossibleMoves(selectedUnit); int targets = 0; if (isEnemy) - targets = map.collectPossibleTargets(selectedUnit, ctrl.player.units); + targets = map.collectPossibleTargets(selectedUnit, ctrl.player.unitsAsPawns()); else - targets = map.collectPossibleTargets(selectedUnit, ctrl.opponent.units); + targets = map.collectPossibleTargets(selectedUnit, ctrl.opponent.unitsAsPawns()); if (moves > 0) map.collectMoveablePawns(selectedUnit); showPossibilities(selectedUnit); |