diff options
5 files changed, 19 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java b/core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java index 5224d59..6b93f9e 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java @@ -68,6 +68,7 @@ public class BattleCounterAttack extends BattleCommon if (ctrl.player.getCurrentTurn() != 5) return false; + // hex row 1 Zone usEntry = new Zone(map, 9); usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s); usEntry.add(map.getHex(9, 0)); @@ -91,6 +92,7 @@ public class BattleCounterAttack extends BattleCommon @Override public void setup(Ctrl ctrl, Map map) { + // hex row 1 Zone geExit = new Zone(map, 9); geExit.orientation = Orientation.NORTH; geExit.add(map.getHex(9, 0)); @@ -104,6 +106,7 @@ public class BattleCounterAttack extends BattleCommon geExit.add(map.getHex(13, 8)); addExitZone(geExit); + // hex rows 8-9 Zone geEntry = new Zone(map, 18); geEntry.orientation = Orientation.NORTH; for (int i = 0; i < 2; i++) { @@ -130,6 +133,7 @@ public class BattleCounterAttack extends BattleCommon addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV); addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_WESPE); + // hex rows 1-4 Zone usEntry = new Zone(map, 36); usEntry.orientation = Orientation.SOUTH; for (int i = 0; i < 4; i++) { diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java index ecd9841..be5d820 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleFrontalAssault.java @@ -86,12 +86,14 @@ public class BattleFrontalAssault extends BattleCommon @Override public void setup(Ctrl ctrl, Map map) { + // G9, E6, H4 objectives = new TileSet(map, 3); objectives.add(map.getHex(2, 2)); objectives.add(map.getHex(6, 4)); objectives.add(map.getHex(6, 1)); objectives.enable(Hex.OBJECTIVE, true); + // hex rows E-H Zone geEntry = new Zone(map, 38); geEntry.orientation = Orientation.NORTH_WEST; for (int i = 2; i < 12; i++) @@ -113,6 +115,7 @@ public class BattleFrontalAssault extends BattleCommon addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + // hex rows A-B Zone usEntry = new Zone(map, 19); usEntry.orientation = Orientation.SOUTH_EAST; for (int i = 4; i < 14; i++) diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java index 82e4b7c..fd5c0d8 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleHeadToHead.java @@ -82,12 +82,14 @@ public class BattleHeadToHead extends BattleCommon usPlayer.turnEnd(); gePlayer.turnEnd(); + // B6, E6, H4 objectives = new TileSet(map, 3); objectives.add(map.getHex(7, 7)); objectives.add(map.getHex(6, 4)); objectives.add(map.getHex(6, 1)); objectives.enable(Hex.OBJECTIVE, true); + // southern hex row Zone geEntry = new Zone(map, 9); geEntry.allowedMoves = (Orientation.NORTH.s | Orientation.NORTH_EAST.s | Orientation.NORTH_WEST.s); geEntry.add(map.getHex(0, 0)); @@ -110,7 +112,7 @@ public class BattleHeadToHead extends BattleCommon addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); - + // northern hex row Zone usEntry = new Zone(map, 9); usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s); usEntry.add(map.getHex(9, 0)); diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java index 19ccf61..38be856 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java @@ -75,6 +75,7 @@ public class BattleLastStand extends BattleCommon @Override public void setup(Ctrl ctrl, Map map) { + // A7, E6, F6, G10 objectives = new TileSet(map, 4); objectives.add(map.getHex(7, 8)); objectives.add(map.getHex(6, 4)); @@ -82,6 +83,7 @@ public class BattleLastStand extends BattleCommon objectives.add(map.getHex(1, 2)); objectives.enable(Hex.OBJECTIVE, true); + // 1 hex of E7 Zone geEntry = new Zone(map, 7); geEntry.orientation = Orientation.NORTH; geEntry.add(map.getHex(5, 5)); @@ -97,6 +99,7 @@ public class BattleLastStand extends BattleCommon addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + // hex rows 7-10 geEntry = new Zone(map, 32); geEntry.orientation = Orientation.NORTH; for (int i = 0; i < 4; i++) { @@ -117,6 +120,7 @@ public class BattleLastStand extends BattleCommon addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); addReinforcement(gePlayer, geEntry, UnitId.GE_WESPE); + // hex rows hex row 1 + E2 + C2 Zone usEntry = new Zone(map, 11); usEntry.orientation = Orientation.SOUTH; usEntry.add(map.getHex(9, 0)); diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java b/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java index 5a39e9c..079b69c 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleStabToTheFlank.java @@ -81,6 +81,7 @@ public class BattleStabToTheFlank extends BattleCommon if (ctrl.player.getCurrentTurn() != 3) return false; + // hex rows I Zone geEntry = new Zone(map, 9); geEntry.allowedMoves = (Orientation.SOUTH_WEST.s | Orientation.NORTH_WEST.s); for (int i = 0; i < 10; i++) @@ -95,11 +96,13 @@ public class BattleStabToTheFlank extends BattleCommon @Override public void setup(Ctrl ctrl, Map map) { + // F6, E6 objectives = new TileSet(map, 2); objectives.add(map.getHex(5, 3)); objectives.add(map.getHex(6, 4)); objectives.enable(Hex.OBJECTIVE, true); + // hex rows D-I Zone geEntry = new Zone(map, 57); geEntry.orientation = Orientation.NORTH_WEST; for (int i = 3; i < 12; i++) @@ -123,12 +126,14 @@ public class BattleStabToTheFlank extends BattleCommon addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN); addReinforcement(gePlayer, geEntry, UnitId.GE_INFANTRY); + // hex row I Zone usExit = new Zone(map, 10); usExit.orientation = Orientation.NORTH_EAST; for (int i = 0; i < 10; i++) geEntry.add(map.getHex(i, 0)); addExitZone(usExit); + // hex rows A-B Zone usEntry = new Zone(map, 19); usEntry.orientation = Orientation.SOUTH; for (int i = 4; i < 13; i++) { |