diff options
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameFactory.java (renamed from core/src/ch/asynk/tankontank/game/UnitFactory.java) | 82 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/HexMapFactory.java | 56 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 14 |
3 files changed, 73 insertions, 79 deletions
diff --git a/core/src/ch/asynk/tankontank/game/UnitFactory.java b/core/src/ch/asynk/tankontank/game/GameFactory.java index c2156ce..9dfdd6d 100644 --- a/core/src/ch/asynk/tankontank/game/UnitFactory.java +++ b/core/src/ch/asynk/tankontank/game/GameFactory.java @@ -1,11 +1,27 @@ package ch.asynk.tankontank.game; import com.badlogic.gdx.assets.AssetManager; +import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; -public class UnitFactory +public class GameFactory { + private static TextureAtlas usAtlas; + private static TextureAtlas geAtlas; + + public static void init(AssetManager manager) + { + usAtlas = manager.get("images/us.pack", TextureAtlas.class); + geAtlas = manager.get("images/ge.pack", TextureAtlas.class); + } + + public static void dispose() + { + usAtlas.dispose(); + geAtlas.dispose(); + } + public enum UnitType { GE_AT_GUN, @@ -26,21 +42,6 @@ public class UnitFactory US_WOLVERINE } - private static TextureAtlas usAtlas; - private static TextureAtlas geAtlas; - - public static void init(AssetManager manager) - { - usAtlas = manager.get("images/us.pack", TextureAtlas.class); - geAtlas = manager.get("images/ge.pack", TextureAtlas.class); - } - - public static void dispose() - { - usAtlas.dispose(); - geAtlas.dispose(); - } - public static Unit getUnit(UnitType t) { Unit u = null; @@ -94,4 +95,53 @@ public class UnitFactory return u; } + + public enum MapType + { + MAP_A, + MAP_B + } + + private static Map.Config config() + { + Map.Config cfg = new Map.Config(); + cfg.cols = 11; + cfg.rows = 9; + cfg.x0 = 83; + cfg.y0 = 182; + cfg.h = 110; + cfg.dh = 53.6f; + cfg.w = 189; + cfg.dw = 94; + cfg.H = cfg.h + cfg.dh; + cfg.slope = (cfg.dh / (float) cfg.dw); + + return cfg; + } + + public static Map getMap(AssetManager manager, MapType t) + { + Map.Config cfg = config(); + + Hex[][] board = new Hex[cfg.rows][]; + for (int i = 0; i < cfg.rows; i++) { + int c = cfg.cols; + if ((i % 2) == 1) c -= 1; + board[i] = new Hex[c]; + for ( int j = 0; j < c; j ++) + board[i][j] = new MapHex(MapHex.Terrain.CLEAR); + } + + Map m = null; + switch(t) { + case MAP_A: + m = new MapImage(config(), board, manager.get("images/map_a.png", Texture.class)); + break; + case MAP_B: + m = new MapImage(config(), board, manager.get("images/map_b.png", Texture.class)); + break; + } + + return m; + } } diff --git a/core/src/ch/asynk/tankontank/game/HexMapFactory.java b/core/src/ch/asynk/tankontank/game/HexMapFactory.java deleted file mode 100644 index ee2aa25..0000000 --- a/core/src/ch/asynk/tankontank/game/HexMapFactory.java +++ /dev/null @@ -1,56 +0,0 @@ -package ch.asynk.tankontank.game; - -import com.badlogic.gdx.assets.AssetManager; -import com.badlogic.gdx.graphics.Texture; - -public class HexMapFactory -{ - public enum MapType - { - MAP_A, - MAP_B - } - - private static HexMap.Config config() - { - HexMap.Config cfg = new HexMap.Config(); - cfg.cols = 11; - cfg.rows = 9; - cfg.x0 = 83; - cfg.y0 = 182; - cfg.h = 110; - cfg.dh = 53.6f; - cfg.w = 189; - cfg.dw = 94; - cfg.H = cfg.h + cfg.dh; - cfg.slope = (cfg.dh / (float) cfg.dw); - - return cfg; - } - - public static HexMap getMap(AssetManager manager, MapType t) - { - HexMap.Config cfg = config(); - - Hex[][] board = new Hex[cfg.rows][]; - for (int i = 0; i < cfg.rows; i++) { - int c = cfg.cols; - if ((i % 2) == 1) c -= 1; - board[i] = new Hex[c]; - for ( int j = 0; j < c; j ++) - board[i][j] = new MapHex(MapHex.Terrain.CLEAR); - } - - HexMap m = null; - switch(t) { - case MAP_A: - m = new HexMapImage(config(), board, manager.get("images/map_a.png", Texture.class)); - break; - case MAP_B: - m = new HexMapImage(config(), board, manager.get("images/map_b.png", Texture.class)); - break; - } - - return m; - } -} diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index cf946c3..8118489 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -25,14 +25,13 @@ import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.ScreenViewport; import ch.asynk.tankontank.TankOnTank; +import ch.asynk.tankontank.game.GameFactory; +import ch.asynk.tankontank.game.GameFactory.UnitType; import ch.asynk.tankontank.game.Pawn; import ch.asynk.tankontank.game.HexMap; import ch.asynk.tankontank.game.Hex; import ch.asynk.tankontank.game.HexMapImage; -import ch.asynk.tankontank.game.HexMapFactory; import ch.asynk.tankontank.game.Unit; -import ch.asynk.tankontank.game.UnitFactory; -import ch.asynk.tankontank.game.UnitFactory.UnitType; public class GameScreen extends AbstractScreen { @@ -62,10 +61,12 @@ public class GameScreen extends AbstractScreen { super(game); + GameFactory.init(game.manager); + fps = new Label("FPS: 0", game.skin); fps.setPosition( 10, Gdx.graphics.getHeight() - 40); - map = HexMapFactory.getMap(game.manager, HexMapFactory.MapType.MAP_A); + map = GameFactory.getMap(game.manager, GameFactory.MapType.MAP_A); selectedHex = new Image(game.manager.get("images/hex.png", Texture.class)); selectedHex.setVisible(false); @@ -77,7 +78,6 @@ public class GameScreen extends AbstractScreen gameStage.addActor((HexMapImage) map); gameStage.addActor(selectedHex); - UnitFactory.init(game.manager); Hex.Orientation o = Hex.Orientation.SOUTH_EAST; addUnit(gameStage, UnitType.GE_AT_GUN, 1, 4, o); @@ -106,7 +106,7 @@ public class GameScreen extends AbstractScreen private void addUnit(Stage stage, UnitType t, int col, int row, Hex.Orientation o) { - Unit u = UnitFactory.getUnit(t); + Unit u = GameFactory.getUnit(t); map.setPawnAt((Pawn) u, col, row, o); stage.addActor(u); } @@ -230,7 +230,7 @@ public class GameScreen extends AbstractScreen Gdx.app.debug("GameScreen", "dispose()"); hud.dispose(); gameStage.dispose(); - UnitFactory.dispose(); + GameFactory.dispose(); game.unloadAssets(); } |