diff options
| -rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 27 | 
1 files changed, 12 insertions, 15 deletions
| diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 497dc5b..aa844c8 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -52,8 +52,8 @@ public class GameScreen implements Screen      private final TankOnTank game;      private Ctrl ctrl; -    // private boolean blocked; -    // private float inputDelay = 0f; +    private boolean blocked; +    private float inputDelay = 0f;      private Vector2 dragPos = new Vector2();      private Vector3 mapTouch = new Vector3();      private Vector3 hudTouch = new Vector3(); @@ -82,6 +82,7 @@ public class GameScreen implements Screen          hudBatch = new SpriteBatch();          if (DEBUG) debugShapes = new ShapeRenderer(); +        blocked = false;          Gdx.input.setInputProcessor(getMultiplexer());      } @@ -99,8 +100,8 @@ public class GameScreen implements Screen                      cam.zoom -= ZOOM_GESTURE_FACTOR;                  cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut);                  clampCameraPos(); -                // blocked = true; -                // inputDelay = INPUT_DELAY; +                blocked = true; +                inputDelay = INPUT_DELAY;                  return true;              }          })); @@ -113,15 +114,12 @@ public class GameScreen implements Screen                  dragPos.set(x, y);                  cam.translate(-deltaX, -deltaY, 0);                  clampCameraPos(); -                // blocked = true; -                // inputDelay = INPUT_DELAY;                  return true;              }              @Override              public boolean touchDown(int x, int y, int pointer, int button)              { -                // if (inputDelay > 0f) return true; -                // blocked = false; +                if (blocked) return true;                  if (button == Input.Buttons.LEFT) {                      dragPos.set(x, y);                      unprojectToHud(x, y, hudTouch); @@ -133,14 +131,12 @@ public class GameScreen implements Screen              @Override              public boolean touchUp(int x, int y, int pointer, int button)              { -                // if (blocked) return true; +                if (blocked) return true;                  if (button == Input.Buttons.LEFT) {                      unprojectToHud(x, y, hudTouch);                      unprojectToMap(x, y, mapTouch);                      ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y);                  } -                // blocked = true; -                // inputDelay = INPUT_DELAY;                  return true;              }              @Override @@ -149,8 +145,6 @@ public class GameScreen implements Screen                  cam.zoom += amount * ZOOM_SCROLL_FACTOR;                  cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut);                  clampCameraPos(); -                // blocked = true; -                // inputDelay = INPUT_DELAY;                  return true;              }          }); @@ -183,8 +177,11 @@ public class GameScreen implements Screen      @Override      public void render(float delta)      { -        // if (inputDelay > 0f) -        //     inputDelay -= delta; +        if (inputDelay > 0f) { +            inputDelay -= delta; +            if (inputDelay <= 0f) +                blocked = false; +        }          Gdx.gl.glClearColor(0, 0, 0, 1);          Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); | 
