diff options
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index 6762e7d..97e0089 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -74,6 +74,22 @@ public class GameScreen extends AbstractScreen gameStage.addActor(selectedHex); UnitFactory.init(game.manager, map); + addUnit(gameStage, UnitType.GE_AT_GUN, 1, 4, 0); + addUnit(gameStage, UnitType.GE_INFANTRY, 2, 4, 0); + addUnit(gameStage, UnitType.GE_KINGTIGER, 3, 4, 0); + addUnit(gameStage, UnitType.GE_PANZER_IV, 4, 4, 0); + addUnit(gameStage, UnitType.GE_PANZER_IV_HQ, 5, 4, 0); + addUnit(gameStage, UnitType.GE_TIGER, 6, 4, 0); + addUnit(gameStage, UnitType.GE_WESPE, 7, 4, 0); + + addUnit(gameStage, UnitType.US_AT_GUN, 1, 3, 0); + addUnit(gameStage, UnitType.US_INFANTRY, 2, 3, 0); + addUnit(gameStage, UnitType.US_PERSHING, 3, 3, 0); + addUnit(gameStage, UnitType.US_PERSHING_HQ, 4, 3, 0); + addUnit(gameStage, UnitType.US_PRIEST, 5, 3, 0); + addUnit(gameStage, UnitType.US_SHERMAN, 6, 3, 0); + addUnit(gameStage, UnitType.US_SHERMAN_HQ, 7, 3, 0); + addUnit(gameStage, UnitType.US_WOLVERINE, 8, 3, 0); hud = new Stage(new ScreenViewport()); hud.addActor(fps); |