diff options
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 45 | 
1 files changed, 45 insertions, 0 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index df31c15..dc93236 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -9,6 +9,10 @@ import ch.asynk.tankontank.engine.Pawn;  public abstract class Map extends Board  { +    private boolean roadsOn = false; +    private boolean hexOn = false; +    private Hex.Terrain t = Hex.Terrain.CLEAR; +      private Pawn currentPawn;      private GridPoint2 currentHex = new GridPoint2(-1, -1); @@ -47,6 +51,47 @@ public abstract class Map extends Board          if (currentPawn != null) {              pawnsToDraw.remove(currentPawn);              movePawnTo(currentPawn, currentHex); +            currentPawn = null; +        } else { +            debugMap(); +        } +    } + +    private void debugMap() +    { +        if (hexOn && (t == Hex.Terrain.CLEAR)) { +            hexOn = false; +        } else { +            hexOn = true; +            if (roadsOn) { +                roadsOn = false; +                t = Hex.Terrain.CLEAR; +            } +            else if (t == Hex.Terrain.CLEAR) +                t = Hex.Terrain.WOODS; +            else if (t == Hex.Terrain.WOODS) +                t = Hex.Terrain.HILLS; +            else if (t == Hex.Terrain.HILLS) +                t = Hex.Terrain.TOWN; +            else if (t == Hex.Terrain.TOWN) +                roadsOn = true; +        } + +        boolean evenRow = true; +        for (int j = 0; j < cfg.rows; j++) { +            int c = (evenRow ? cfg.cols : cfg.cols - 1); +            for (int i = 0; i < c; i++) { +                Hex hex = getHex(i,j); +                clearOverlaysOn(i, j); +                if (hexOn) { +                    if (roadsOn) { +                        if (hex.roads != 0) +                            enableOverlayOn(i, j, 1, true); +                    } else if (hex.terrain == t) +                        enableOverlayOn(i, j, 1, true); +                } +            } +            evenRow = !evenRow;          }      }  } | 
