diff options
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 8e05dad..faa2bc7 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -6,6 +6,7 @@ import com.badlogic.gdx.math.Vector3; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.ui.Position; +import ch.asynk.rustanddust.game.Map.UnitType; import ch.asynk.rustanddust.game.State.StateType; import ch.asynk.rustanddust.game.states.StateSelect; import ch.asynk.rustanddust.game.states.StateMove; @@ -165,7 +166,7 @@ public class Ctrl implements Disposable if (nextState == StateType.DONE) { map.actionDone(); - if (map.activatedUnits.size() > 0) { + if (map.unitsSize(UnitType.ACTIVATED) > 0) { RustAndDust.debug("Ctrl", "burn down 1AP"); hud.notify("1 Action Point burnt", 0.6f, Position.BOTTOM_CENTER, false); player.burnDownOneAp(); |