diff options
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleTest.java | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java index e4bf08f..7a9cdce 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleTest.java @@ -83,14 +83,14 @@ public class BattleTest extends BattleCommon @Override public void setup(Ctrl ctrl, Map map) { - map.addObjective(6, 4, Army.NONE); + map.addObjective(5, 2, Army.NONE); map.addHoldObjective(5, 3, Army.NONE); map.addObjective(3, 4, Army.NONE); map.addHoldObjective(3, 3, Army.NONE); ctrl.player = gePlayer; - setUnit(map, gePlayer, UnitId.GE_WESPE, 5, 8, Orientation.NORTH, null); - setUnit(map, gePlayer, UnitId.GE_TIGER, 6, 4, Orientation.NORTH, null); + setUnit(map, gePlayer, UnitId.GE_WESPE, 6, 8, Orientation.NORTH, null); + setUnit(map, gePlayer, UnitId.GE_TIGER, 5, 2, Orientation.NORTH, null); setUnit(map, gePlayer, UnitId.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); setUnit(map, gePlayer, UnitId.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); setUnit(map, gePlayer, UnitId.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); @@ -100,8 +100,6 @@ public class BattleTest extends BattleCommon geEntry.add(map.getHex(1, 1)); geEntry.add(map.getHex(3, 3)); geEntry.add(map.getHex(3, 4)); - geEntry.add(map.getHex(4, 0)); - geEntry.add(map.getHex(5, 0)); addEntryZone(geEntry); addReinforcement(gePlayer, geEntry, UnitId.GE_AT_GUN); @@ -114,13 +112,13 @@ public class BattleTest extends BattleCommon ctrl.player = usPlayer; usPlayer.casualty(factory.getUnit(UnitId.US_SHERMAN_HQ)); - setUnit(map, usPlayer, UnitId.US_PRIEST, 10, 8, Orientation.SOUTH_EAST, usExit); - setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, usExit); - setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 8, 4, Orientation.SOUTH, usExit); - setUnit(map, usPlayer, UnitId.US_WOLVERINE, 9, 7, Orientation.SOUTH_EAST, usExit); - setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 6, Orientation.NORTH_EAST, usExit); - setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_WEST, usExit); - setUnit(map, usPlayer, UnitId.US_AT_GUN, 10, 3, Orientation.SOUTH, usExit); + setUnit(map, usPlayer, UnitId.US_PRIEST, 7, 6, Orientation.SOUTH_EAST, usExit); + setUnit(map, usPlayer, UnitId.US_SHERMAN, 8, 4, Orientation.SOUTH, true, usExit); + setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 7, 3, Orientation.SOUTH, usExit); + setUnit(map, usPlayer, UnitId.US_WOLVERINE, 11, 7, Orientation.SOUTH_EAST, usExit); + setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 5, Orientation.SOUTH, usExit); + setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_EAST, usExit); + setUnit(map, usPlayer, UnitId.US_AT_GUN, 6, 1, Orientation.SOUTH, usExit); usPlayer.turnEnd(); map.init(); map.turnDone(); |