diff options
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java | 175 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/Factory.java | 2 |
2 files changed, 177 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java b/core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java new file mode 100644 index 0000000..361e6e0 --- /dev/null +++ b/core/src/ch/asynk/tankontank/game/battles/BattleCounterAttack.java @@ -0,0 +1,175 @@ +package ch.asynk.tankontank.game.battles; + +import ch.asynk.tankontank.game.Ctrl; +import ch.asynk.tankontank.game.Map; +import ch.asynk.tankontank.game.Hex; +import ch.asynk.tankontank.game.Army; +import ch.asynk.tankontank.game.Player; +import ch.asynk.tankontank.game.State.StateType; +import ch.asynk.tankontank.game.Unit; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.hud.Position; +import ch.asynk.tankontank.engine.Tile; +import ch.asynk.tankontank.engine.TileSet; +import ch.asynk.tankontank.engine.EntryPoint; +import ch.asynk.tankontank.engine.Orientation; + +public class BattleCounterAttack extends BattleCommon +{ + public BattleCounterAttack(Factory factory) + { + super(factory); + name = "Counterattack"; + } + + @Override + public Map getMap() + { + return factory.getMap(Factory.MapType.MAP_B); + } + + @Override + public Position getHudPosition(Player player) + { + return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT); + } + + @Override + public Player getPlayer(boolean first, boolean deploymentPhase) + { + if (deploymentPhase) + return (first ? gePlayer : usPlayer); + else + return (first ? gePlayer : usPlayer); + } + + @Override + public StateType getState(Player player) + { + if (player.getTurn() == 0) + return StateType.DEPLOYMENT; + return StateType.SELECT; + } + + @Override + public boolean deploymentDone(Player player) + { + int n = player.reinforcement(); + if (n == 0) { + player.deploymentDone(); + return true; + } + return false; + } + + @Override + public boolean getReinforcement(Ctrl ctrl, Map map) + { + if (ctrl.player.is(Army.GE)) + return false; + if (ctrl.player.getTurn() != 5) + return false; + + EntryPoint usEntry = new EntryPoint(map, 9); + usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s); + usEntry.add(map.getHex(9, 0)); + usEntry.add(map.getHex(9, 1)); + usEntry.add(map.getHex(10, 2)); + usEntry.add(map.getHex(10, 3)); + usEntry.add(map.getHex(11, 4)); + usEntry.add(map.getHex(11, 5)); + usEntry.add(map.getHex(12, 6)); + usEntry.add(map.getHex(12, 7)); + usEntry.add(map.getHex(13, 8)); + addEntryPoint(usEntry); + + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST); + + return true; + } + + public Player checkVictory(Ctrl ctrl) + { + if (ctrl.opponent.unitsLeft() == 0) + return ctrl.player; + + if (gePlayer.escaped() >= 3) + return gePlayer; + + if ((ctrl.player.getTurn() < 9) || (ctrl.opponent.getTurn() < 9)) + return null; + + return usPlayer; + } + + @Override + public void setup(Ctrl ctrl, Map map) + { + Player gePlayer = ctrl.getPlayer(Army.GE); + Player usPlayer = ctrl.getPlayer(Army.US); + + EntryPoint geEntry = new EntryPoint(map, 18); + geEntry.orientation = Orientation.NORTH; + for (int i = 0; i < 2; i++) { + geEntry.add(map.getHex((1 + i), 0)); + geEntry.add(map.getHex((1 + i), 1)); + geEntry.add(map.getHex((2 + i), 2)); + geEntry.add(map.getHex((2 + i), 3)); + geEntry.add(map.getHex((3 + i), 4)); + geEntry.add(map.getHex((3 + i), 5)); + geEntry.add(map.getHex((4 + i), 6)); + geEntry.add(map.getHex((4 + i), 7)); + geEntry.add(map.getHex((5 + i), 8)); + } + addEntryPoint(geEntry); + + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV); + addReinforcement(gePlayer, geEntry, UnitId.GE_WESPE); + + EntryPoint geExit = new EntryPoint(map, 9); + geExit.allowedMoves = (Orientation.NORTH.s | Orientation.NORTH_EAST.s | Orientation.NORTH_WEST.s); + geExit.add(map.getHex(9, 0)); + geExit.add(map.getHex(9, 1)); + geExit.add(map.getHex(10, 2)); + geExit.add(map.getHex(10, 3)); + geExit.add(map.getHex(11, 4)); + geExit.add(map.getHex(11, 5)); + geExit.add(map.getHex(12, 6)); + geExit.add(map.getHex(12, 7)); + geExit.add(map.getHex(13, 8)); + addExitPoint(geExit); + + EntryPoint usEntry = new EntryPoint(map, 36); + usEntry.orientation = Orientation.SOUTH; + for (int i = 0; i < 4; i++) { + usEntry.add(map.getHex((6 + i), 0)); + usEntry.add(map.getHex((6 + i), 1)); + usEntry.add(map.getHex((7 + i), 2)); + usEntry.add(map.getHex((7 + i), 3)); + usEntry.add(map.getHex((8 + i), 4)); + usEntry.add(map.getHex((8 + i), 5)); + usEntry.add(map.getHex((9 + i), 6)); + usEntry.add(map.getHex((9 + i), 7)); + usEntry.add(map.getHex((10 + i), 8)); + } + addEntryPoint(usEntry); + + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN); + + } +} diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java index 452a8fa..7b2e01a 100644 --- a/core/src/ch/asynk/tankontank/game/battles/Factory.java +++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java @@ -16,6 +16,7 @@ import ch.asynk.tankontank.game.Battle; import ch.asynk.tankontank.game.battles.BattleHeadToHead; import ch.asynk.tankontank.game.battles.BattleFrontalAssault; import ch.asynk.tankontank.game.battles.BattleLastStand; +import ch.asynk.tankontank.game.battles.BattleCounterAttack; public class Factory implements Board.TileBuilder, Disposable { @@ -44,6 +45,7 @@ public class Factory implements Board.TileBuilder, Disposable new BattleHeadToHead(this), new BattleFrontalAssault(this), new BattleLastStand(this), + new BattleCounterAttack(this), }; } |