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-rw-r--r--core/src/ch/asynk/tankontank/game/HexList.java11
-rw-r--r--core/src/ch/asynk/tankontank/game/Map.java29
2 files changed, 24 insertions, 16 deletions
diff --git a/core/src/ch/asynk/tankontank/game/HexList.java b/core/src/ch/asynk/tankontank/game/HexList.java
deleted file mode 100644
index 9ed95fe..0000000
--- a/core/src/ch/asynk/tankontank/game/HexList.java
+++ /dev/null
@@ -1,11 +0,0 @@
-package ch.asynk.tankontank.game;
-
-import ch.asynk.tankontank.engine.TileList;
-
-public class HexList extends TileList
-{
- public HexList(Map map, int overlay, int n)
- {
- super(map, overlay, n);
- }
-}
diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java
index ab8e83c..8310788 100644
--- a/core/src/ch/asynk/tankontank/game/Map.java
+++ b/core/src/ch/asynk/tankontank/game/Map.java
@@ -11,14 +11,33 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Tile;
+import ch.asynk.tankontank.engine.TileSet;
+import ch.asynk.tankontank.engine.TileList;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Orientation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.SpriteAnimation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
+
public abstract class Map extends Board
{
+ public class HexList extends TileList
+ {
+ public HexList(Map map, int overlay, int n)
+ {
+ super(map, overlay, n);
+ }
+ }
+
+ public class HexSet extends TileSet
+ {
+ public HexSet(Map map, int overlay, int n)
+ {
+ super(map, overlay, n);
+ }
+ }
+
private final Ctrl ctrl;
public final Board.TileCollection possibleMoves;
@@ -41,11 +60,11 @@ public abstract class Map extends Board
this.explosion = new SpriteAnimation(game.manager.get("data/explosion.png", Texture.class), 10, 4, 40);
this.explosions = new SpriteAnimation(game.manager.get("data/explosions.png", Texture.class), 16, 8, 15);
setup();
- possibleMoves = new HexList(this, Hex.MOVE1, 40);
- possiblePaths = new HexList(this, Hex.MOVE1, 10); // Hex.MOVE2
- possibleTargets = new HexList(this, Hex.TARGET, 10);
- moveAssists = new HexList(this, Hex.ASSIST, 6);
- attackAssists = new HexList(this, Hex.ASSIST, 6);
+ possibleMoves = new HexSet(this, Hex.MOVE1, 40);
+ possiblePaths = new HexSet(this, Hex.MOVE1, 10); // Hex.MOVE2
+ possibleTargets = new HexList(this, Hex.TARGET, 10); // PawnSet
+ moveAssists = new HexList(this, Hex.ASSIST, 6); // PawnSet
+ attackAssists = new HexList(this, Hex.ASSIST, 6); // PawnSet
}
@Override