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-rw-r--r--core/src/ch/asynk/rustanddust/game/Config.java2
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateMove.java2
2 files changed, 3 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Config.java b/core/src/ch/asynk/rustanddust/game/Config.java
index 180cd76..8545e73 100644
--- a/core/src/ch/asynk/rustanddust/game/Config.java
+++ b/core/src/ch/asynk/rustanddust/game/Config.java
@@ -55,6 +55,7 @@ public class Config
public boolean showTargets;
public boolean showMoveAssists;
public boolean showEnemyPossibilities;
+ public boolean autoPath;
public boolean debug;
public Battle battle;
public float fxVolume;
@@ -64,6 +65,7 @@ public class Config
{
this.gameMode = GameMode.SOLO;
this.debug = false;
+ this.autoPath = true;
this.showMoves = true;
this.showTargets = true;
this.showMoveAssists = true;
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateMove.java b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
index 67fb673..6d1d7c7 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateMove.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateMove.java
@@ -149,7 +149,7 @@ public class StateMove extends StateCommon
{
to = hex;
int s = map.pathsBuild(to);
- if (s > 1)
+ if (cfg.autoPath && (s > 1))
s = map.pathsChooseOne();
map.hexMoveShow(to);
map.movesHide();