diff options
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/GameCtrl.java | 30 | 
1 files changed, 27 insertions, 3 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java index 577aa02..3b60f05 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -1,27 +1,51 @@  package ch.asynk.tankontank.game; -import ch.asynk.tankontank.game.Map; +import com.badlogic.gdx.utils.Disposable; +import ch.asynk.tankontank.TankOnTank;  import ch.asynk.tankontank.game.states.GameStateCommon;  import ch.asynk.tankontank.game.states.GameStateNone;  import ch.asynk.tankontank.game.states.GameStatePath;  import ch.asynk.tankontank.game.states.GameStateDirection; -public class GameCtrl +public class GameCtrl implements Disposable  { +    private final TankOnTank game; + +    private GameFactory factory; +    public Map map; +    public Hud hud; +      private GameState noneState;      private GameState pathState;      private GameState directionState ;      private GameState state; -    public GameCtrl(Map map) +    public GameCtrl(final TankOnTank game)      { +        this.game = game; + +        this.factory = new GameFactory(game.manager); +        this.map = factory.getMap(game.manager, GameFactory.MapType.MAP_A); + +        this.hud = new Hud(game); +          this.noneState = new GameStateNone(this, map);          this.pathState = new GameStatePath();          this.directionState = new GameStateDirection();          this.state = noneState; + +        factory.fakeSetup(map); +    } + +    @Override +    public void dispose() +    { +        hud.dispose(); +        map.dispose(); +        factory.dispose();      }      public void setState(GameState.State state, boolean forward) | 
