diff options
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Factory.java | 30 | 
1 files changed, 16 insertions, 14 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java index de23457..3f1e80a 100644 --- a/core/src/ch/asynk/tankontank/game/Factory.java +++ b/core/src/ch/asynk/tankontank/game/Factory.java @@ -164,23 +164,25 @@ public class Factory implements Board.TileBuilder, Disposable          Orientation o = Orientation.NORTH;          GridPoint2 p = new GridPoint2(); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_AT_GUN), p.set(4, 7), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_INFANTRY), p.set(3, 6), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_KINGTIGER), p.set(3, 5), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 4), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 3), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(1, 2), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_WESPE), p.set(1, 1), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(4, 7), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(3, 6), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(3, 5), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 4), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 3), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(1, 2), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(1, 1), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(0, 0), o));          o = Orientation.SOUTH; -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_AT_GUN), p.set(12, 7), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_INFANTRY), p.set(11, 6), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PERSHING), p.set(11, 5), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PERSHING_HQ), p.set(10, 4), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(10, 3), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 2), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(13, 8), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(12, 7), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(12, 6), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(11, 5), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(11, 4), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 3), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 2), o));          usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(9, 1), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(8, 0), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 0), o));          return usPlayer;      } | 
