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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
commit5ec3bec813d29e2d669fd7579111ec731ce55b09 (patch)
treeea20f0f0736cbf784bec738866885307ecb289a3 /old/BattleHeadToHead.java
parentc2a6dee4769dda9d72c86d6b66af49cf420e6dde (diff)
downloadRustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.zip
RustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.tar.gz
remove LNL battles, and map definitions
Diffstat (limited to 'old/BattleHeadToHead.java')
-rw-r--r--old/BattleHeadToHead.java118
1 files changed, 118 insertions, 0 deletions
diff --git a/old/BattleHeadToHead.java b/old/BattleHeadToHead.java
new file mode 100644
index 0000000..0d88846
--- /dev/null
+++ b/old/BattleHeadToHead.java
@@ -0,0 +1,118 @@
+package ch.asynk.rustanddust.game.battles;
+
+import ch.asynk.rustanddust.game.Zone;
+import ch.asynk.rustanddust.game.Army;
+import ch.asynk.rustanddust.game.Player;
+import ch.asynk.rustanddust.game.Ctrl;
+import ch.asynk.rustanddust.game.Map;
+import ch.asynk.rustanddust.game.Hex;
+import ch.asynk.rustanddust.game.HexSet;
+import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Unit.UnitId;
+import ch.asynk.rustanddust.ui.Position;
+import ch.asynk.rustanddust.engine.Orientation;
+
+public class BattleHeadToHead extends BattleCommon
+{
+ private Army firstArmy;
+
+ public BattleHeadToHead(Factory factory)
+ {
+ super(factory);
+ name = "Head To Head";
+ firstArmy = ((random.nextInt(2) == 0) ? Army.US : Army.GE);
+ mapType = Factory.MapType.MAP_A;
+ }
+
+ @Override
+ public Player getPlayer()
+ {
+ if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
+ return ((firstArmy == Army.US) ? usPlayer : gePlayer);
+ else
+ return ((firstArmy == Army.US) ? gePlayer : usPlayer);
+ }
+
+ @Override
+ public Position getHudPosition(Player player)
+ {
+ return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ }
+
+ @Override
+ public Player checkVictory(Ctrl ctrl)
+ {
+ if (ctrl.opponent.unitsLeft() == 0)
+ return ctrl.player;
+
+ if ((ctrl.player.getTurnDone() < 10) || (ctrl.opponent.getTurnDone() < 10))
+ return null;
+
+ if (ctrl.map.objectives.count(Army.US) >= 2)
+ return usPlayer;
+ if (ctrl.map.objectives.count(Army.GE) >= 2)
+ return gePlayer;
+
+ return null;
+ }
+
+ @Override
+ public void setup(Ctrl ctrl, Map map)
+ {
+ // end deployment
+ usPlayer.turnEnd();
+ gePlayer.turnEnd();
+
+ // B6, E6, H4
+ map.addObjective(7, 7, Army.NONE);
+ map.addObjective(6, 4, Army.NONE);
+ map.addObjective(6, 1, Army.NONE);
+
+ // southern hex row
+ Zone geEntry = new Zone(map, 9);
+ geEntry.allowedMoves = (Orientation.NORTH.s | Orientation.NORTH_EAST.s | Orientation.NORTH_WEST.s);
+ geEntry.add(map.getHex(0, 0));
+ geEntry.add(map.getHex(1, 1));
+ geEntry.add(map.getHex(1, 2));
+ geEntry.add(map.getHex(2, 3));
+ geEntry.add(map.getHex(2, 4));
+ geEntry.add(map.getHex(3, 5));
+ geEntry.add(map.getHex(3, 6));
+ geEntry.add(map.getHex(4, 7));
+ geEntry.add(map.getHex(4, 8));
+ addEntryZone(geEntry);
+
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+
+ // northern hex row
+ Zone usEntry = new Zone(map, 9);
+ usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s);
+ usEntry.add(map.getHex(9, 0));
+ usEntry.add(map.getHex(9, 1));
+ usEntry.add(map.getHex(10, 2));
+ usEntry.add(map.getHex(10, 3));
+ usEntry.add(map.getHex(11, 4));
+ usEntry.add(map.getHex(11, 5));
+ usEntry.add(map.getHex(12, 6));
+ usEntry.add(map.getHex(12, 7));
+ usEntry.add(map.getHex(13, 8));
+ addEntryZone(usEntry);
+
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);
+ }
+}