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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
commit5ec3bec813d29e2d669fd7579111ec731ce55b09 (patch)
treeea20f0f0736cbf784bec738866885307ecb289a3 /old/BattleFrontalAssault.java
parentc2a6dee4769dda9d72c86d6b66af49cf420e6dde (diff)
downloadRustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.zip
RustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.tar.gz
remove LNL battles, and map definitions
Diffstat (limited to 'old/BattleFrontalAssault.java')
-rw-r--r--old/BattleFrontalAssault.java124
1 files changed, 124 insertions, 0 deletions
diff --git a/old/BattleFrontalAssault.java b/old/BattleFrontalAssault.java
new file mode 100644
index 0000000..372e045
--- /dev/null
+++ b/old/BattleFrontalAssault.java
@@ -0,0 +1,124 @@
+package ch.asynk.rustanddust.game.battles;
+
+import ch.asynk.rustanddust.game.Army;
+import ch.asynk.rustanddust.game.Player;
+import ch.asynk.rustanddust.game.Ctrl;
+import ch.asynk.rustanddust.game.Map;
+import ch.asynk.rustanddust.game.Hex;
+import ch.asynk.rustanddust.game.HexSet;
+import ch.asynk.rustanddust.game.Zone;
+import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Unit.UnitId;
+import ch.asynk.rustanddust.ui.Position;
+import ch.asynk.rustanddust.engine.Orientation;
+
+public class BattleFrontalAssault extends BattleCommon
+{
+ public BattleFrontalAssault(Factory factory)
+ {
+ super(factory);
+ name = "Frontal Assault";
+ mapType = Factory.MapType.MAP_A;
+ }
+
+
+ @Override
+ public Player getPlayer()
+ {
+ if (!gePlayer.isDeploymentDone()) {
+ int n = gePlayer.reinforcement();
+ if (n > 4)
+ return gePlayer;
+ else {
+ if (usPlayer.isDeploymentDone())
+ return gePlayer;
+ else
+ return usPlayer;
+ }
+ }
+ if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
+ return usPlayer;
+ return gePlayer;
+ }
+
+ @Override
+ public Position getHudPosition(Player player)
+ {
+ return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ }
+
+ @Override
+ public boolean deploymentDone(Player player)
+ {
+ if (player.isDeploymentDone())
+ return true;
+ return ((player.is(Army.GE) && (gePlayer.reinforcement.size() == 4)));
+ }
+
+ @Override
+ public Player checkVictory(Ctrl ctrl)
+ {
+ if (ctrl.opponent.unitsLeft() == 0)
+ return ctrl.player;
+
+ if ((ctrl.player.getTurnDone() < 10) || (ctrl.opponent.getTurnDone() < 10))
+ return null;
+
+ if (ctrl.map.objectives.count(Army.US) >= 2)
+ return usPlayer;
+ else
+ return gePlayer;
+ }
+
+ @Override
+ public void setup(Ctrl ctrl, Map map)
+ {
+ // G9, E6, H4
+ map.addObjective(2, 2, Army.NONE);
+ map.addObjective(6, 4, Army.NONE);
+ map.addObjective(6, 1, Army.NONE);
+
+ // hex rows E-H
+ Zone geEntry = new Zone(map, 38);
+ geEntry.orientation = Orientation.NORTH_WEST;
+ for (int i = 2; i < 12; i++)
+ geEntry.add(map.getHex(i, 4));
+ for (int i = 2; i < 11; i++)
+ geEntry.add(map.getHex(i, 3));
+ for (int i = 1; i < 11; i++)
+ geEntry.add(map.getHex(i, 2));
+ for (int i = 1; i < 10; i++)
+ geEntry.add(map.getHex(i, 1));
+ addEntryZone(geEntry);
+
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+
+ // hex rows A-B
+ Zone usEntry = new Zone(map, 19);
+ usEntry.orientation = Orientation.SOUTH_EAST;
+ for (int i = 4; i < 14; i++)
+ usEntry.add(map.getHex(i, 8));
+ for (int i = 4; i < 13; i++)
+ usEntry.add(map.getHex(i, 7));
+ addEntryZone(usEntry);
+
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);
+ }
+}