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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-21 13:53:18 +0100
commit5ec3bec813d29e2d669fd7579111ec731ce55b09 (patch)
treeea20f0f0736cbf784bec738866885307ecb289a3 /old/BattleCounterAttack.java
parentc2a6dee4769dda9d72c86d6b66af49cf420e6dde (diff)
downloadRustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.zip
RustAndDust-5ec3bec813d29e2d669fd7579111ec731ce55b09.tar.gz
remove LNL battles, and map definitions
Diffstat (limited to 'old/BattleCounterAttack.java')
-rw-r--r--old/BattleCounterAttack.java150
1 files changed, 150 insertions, 0 deletions
diff --git a/old/BattleCounterAttack.java b/old/BattleCounterAttack.java
new file mode 100644
index 0000000..cea1d13
--- /dev/null
+++ b/old/BattleCounterAttack.java
@@ -0,0 +1,150 @@
+package ch.asynk.rustanddust.game.battles;
+
+import ch.asynk.rustanddust.game.Army;
+import ch.asynk.rustanddust.game.Player;
+import ch.asynk.rustanddust.game.Ctrl;
+import ch.asynk.rustanddust.game.Map;
+import ch.asynk.rustanddust.game.Zone;
+import ch.asynk.rustanddust.game.Unit;
+import ch.asynk.rustanddust.game.Unit.UnitId;
+import ch.asynk.rustanddust.ui.Position;
+import ch.asynk.rustanddust.engine.Orientation;
+
+public class BattleCounterAttack extends BattleCommon
+{
+ public BattleCounterAttack(Factory factory)
+ {
+ super(factory);
+ name = "Counterattack";
+ mapType = Factory.MapType.MAP_B;
+ }
+
+ @Override
+ public Position getHudPosition(Player player)
+ {
+ return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ }
+
+ @Override
+ public Player getPlayer()
+ {
+ if (!gePlayer.isDeploymentDone())
+ return gePlayer;
+ if (!usPlayer.isDeploymentDone())
+ return usPlayer;
+ if (gePlayer.getTurnDone() == usPlayer.getTurnDone())
+ return gePlayer;
+ return usPlayer;
+ }
+
+ public Player checkVictory(Ctrl ctrl)
+ {
+ if (ctrl.opponent.unitsLeft() == 0)
+ return ctrl.player;
+
+ if (gePlayer.withdrawed() >= 3)
+ return gePlayer;
+
+ if ((ctrl.player.getTurnDone() < 9) || (ctrl.opponent.getTurnDone() < 9))
+ return null;
+
+ return usPlayer;
+ }
+
+ @Override
+ public boolean getReinforcement(Ctrl ctrl, Map map)
+ {
+ if (ctrl.player.is(Army.GE))
+ return false;
+ if (ctrl.player.getCurrentTurn() != 5)
+ return false;
+
+ // hex row 1
+ Zone usEntry = new Zone(map, 9);
+ usEntry.allowedMoves = (Orientation.SOUTH.s | Orientation.SOUTH_EAST.s | Orientation.SOUTH_WEST.s);
+ usEntry.add(map.getHex(9, 0));
+ usEntry.add(map.getHex(9, 1));
+ usEntry.add(map.getHex(10, 2));
+ usEntry.add(map.getHex(10, 3));
+ usEntry.add(map.getHex(11, 4));
+ usEntry.add(map.getHex(11, 5));
+ usEntry.add(map.getHex(12, 6));
+ usEntry.add(map.getHex(12, 7));
+ usEntry.add(map.getHex(13, 8));
+ addEntryZone(usEntry);
+
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_PRIEST);
+
+ return true;
+ }
+
+ @Override
+ public void setup(Ctrl ctrl, Map map)
+ {
+ // hex row 1
+ Zone geExit = new Zone(map, 9);
+ geExit.orientation = Orientation.NORTH;
+ geExit.add(map.getHex(9, 0));
+ geExit.add(map.getHex(9, 1));
+ geExit.add(map.getHex(10, 2));
+ geExit.add(map.getHex(10, 3));
+ geExit.add(map.getHex(11, 4));
+ geExit.add(map.getHex(11, 5));
+ geExit.add(map.getHex(12, 6));
+ geExit.add(map.getHex(12, 7));
+ geExit.add(map.getHex(13, 8));
+ addExitZone(geExit);
+
+ // hex rows 8-9
+ Zone geEntry = new Zone(map, 18);
+ geEntry.orientation = Orientation.NORTH;
+ for (int i = 0; i < 2; i++) {
+ geEntry.add(map.getHex((1 + i), 0));
+ geEntry.add(map.getHex((1 + i), 1));
+ geEntry.add(map.getHex((2 + i), 2));
+ geEntry.add(map.getHex((2 + i), 3));
+ geEntry.add(map.getHex((3 + i), 4));
+ geEntry.add(map.getHex((3 + i), 5));
+ geEntry.add(map.getHex((4 + i), 6));
+ geEntry.add(map.getHex((4 + i), 7));
+ geEntry.add(map.getHex((5 + i), 8));
+ }
+ addEntryZone(geEntry);
+
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV_HQ);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, geExit, UnitId.GE_WESPE);
+
+ // hex rows 1-4
+ Zone usEntry = new Zone(map, 36);
+ usEntry.orientation = Orientation.SOUTH;
+ for (int i = 0; i < 4; i++) {
+ usEntry.add(map.getHex((6 + i), 0));
+ usEntry.add(map.getHex((6 + i), 1));
+ usEntry.add(map.getHex((7 + i), 2));
+ usEntry.add(map.getHex((7 + i), 3));
+ usEntry.add(map.getHex((8 + i), 4));
+ usEntry.add(map.getHex((8 + i), 5));
+ usEntry.add(map.getHex((9 + i), 6));
+ usEntry.add(map.getHex((9 + i), 7));
+ usEntry.add(map.getHex((10 + i), 8));
+ }
+ addEntryZone(usEntry);
+
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ }
+}