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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-27 23:35:05 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-27 23:35:05 +0200
commit619a78c85048be3a92253d680fcb48b5c8a7d820 (patch)
treee5df03ad0a0a6b1d1601a4a00269a14c508b2bc0 /desktop
parent90540cdf46b9a04af48926bcba2d971a54b6d640 (diff)
downloadRustAndDust-619a78c85048be3a92253d680fcb48b5c8a7d820.zip
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go from orthogonal coordinates to skew coordinates
- X axis follows the north, tiles in the same row have the same Y - Y axis follows the south-west, tiles in that column have the same X this complicates the transormation from tiles coordinates into array offset, but eases movement computation and should be more than usefull for line of sight computaion
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