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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-07 17:43:59 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-05-07 17:43:59 +0200 |
commit | a4582632c685e146bfebb03ce10bf2a0082ae73a (patch) | |
tree | 1880babf4fe963af7355d8ba13cf90cc5fd5858e /core | |
parent | 398134a2dadc74e8f50a471813c3672c05a6a536 (diff) | |
download | RustAndDust-a4582632c685e146bfebb03ce10bf2a0082ae73a.zip RustAndDust-a4582632c685e146bfebb03ce10bf2a0082ae73a.tar.gz |
Map4Orders: fix unit orientation on replay ENTER order
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/map/Map4Orders.java | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java index 05cc569..c30e6bd 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map4Orders.java @@ -287,8 +287,11 @@ public abstract class Map4Orders extends Map3Animations break; case ENTER: claim(unit, move.from); - if (order.replay) - unit.setOnTile(move.from, Orientation.NORTH.r()); + if (order.replay) { + Orientation entry = findBestEntry(unit, move.from, unit.entryZone.allowedMoves); + // Hex from = (Hex) getAdjTileAt(move.from, entry); + unit.setOnTile(move.from, entry.opposite().r()); + } playMoveSound(unit); moveUnit(unit, move, this, order.replay); break; |