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authorJérémy Zurcher <jeremy@asynk.ch>2016-05-10 13:02:19 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-05-10 13:02:19 +0200
commit0c365d1936272ac0b5100ae5f27641c05051e496 (patch)
tree8402a510a441fb7ad747da07898273298156252c /core
parentc45f691fa3d11db781e4d069ddc27606bbe8a5f8 (diff)
downloadRustAndDust-0c365d1936272ac0b5100ae5f27641c05051e496.zip
RustAndDust-0c365d1936272ac0b5100ae5f27641c05051e496.tar.gz
InfantryFireAnimation: reduce START_DELAY to 0.3f
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java
index f595f50..e2e3cb7 100644
--- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java
+++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/InfantryFireAnimation.java
@@ -112,7 +112,7 @@ public class InfantryFireAnimation implements Disposable, Animation, Pool.Poolab
private static final float SHOT_DELAY = (1.6f / SHOT_COUNT);
private static final float SHOT_SCATTERING = 40f;
private static final float TIME_SCATTERING = 0.6f;
- private static final float START_DELAY = 0.8f;
+ private static final float START_DELAY = 0.3f;
private static final float SHOT_SPEED = 1000f;
private static final float HIT_FRAME_DURATION = 0.05f;