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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-04-11 13:52:08 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-04-11 13:52:08 +0200 | 
| commit | e87e5260b18c59a8d2ff931acbd0ee4457b58d13 (patch) | |
| tree | 3ff5878c916d81d5828e76082c3876a98b067f09 /core | |
| parent | 4712d9d3c617dbd146d4c84f65f64c1dd3c89750 (diff) | |
| download | RustAndDust-e87e5260b18c59a8d2ff931acbd0ee4457b58d13.zip RustAndDust-e87e5260b18c59a8d2ff931acbd0ee4457b58d13.tar.gz | |
BattleCommon: must load map before Players, to have exit and entry Zones available
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java index e88600c..e938f69 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java +++ b/core/src/ch/asynk/rustanddust/game/battles/BattleCommon.java @@ -103,12 +103,12 @@ public abstract class BattleCommon implements Battle      public void load(Marshal.Mode mode, JsonValue value)      { +        map.load(mode, value);          if((mode == Marshal.Mode.FULL) || (mode == Marshal.Mode.STATE)) {              JsonValue v = value.get("battle");              this.turnCount = v.getInt("turnCount");              map.loadPlayers(value, players);          } -        map.load(mode, value);          this.currentPlayer = players[0];      } | 
