diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-17 13:58:02 +0100 |
---|---|---|
committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-18 11:11:05 +0100 |
commit | 178fbdbf4ce1e37f4db179a0de14ae19b01923d2 (patch) | |
tree | a98b07f30c0fa09935bfca109e968bd2218c16ff /core | |
parent | cb81f0a8a194ceebaea880f9027635e6a27df69e (diff) | |
download | RustAndDust-178fbdbf4ce1e37f4db179a0de14ae19b01923d2.zip RustAndDust-178fbdbf4ce1e37f4db179a0de14ae19b01923d2.tar.gz |
Game: Factory knows about regions and provide them
Diffstat (limited to 'core')
13 files changed, 128 insertions, 86 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java index f60e38e..073f227 100644 --- a/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java +++ b/core/src/ch/asynk/rustanddust/engine/HeadedPawn.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.engine; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureAtlas; -import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector3; @@ -19,10 +19,10 @@ public abstract class HeadedPawn extends Pawn this.orientation = Orientation.KEEP; } - public HeadedPawn(Faction faction, String pawn, String head, TextureAtlas pawns, TextureAtlas overlays) + public HeadedPawn(Faction faction, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) { - super(faction, pawn, pawns, overlays); - this.head = new Sprite(pawns.findRegion(head)); + super(faction, body, overlays); + this.head = new Sprite(head); this.orientation = Orientation.KEEP; this.descr += " " + orientation; } diff --git a/core/src/ch/asynk/rustanddust/engine/Pawn.java b/core/src/ch/asynk/rustanddust/engine/Pawn.java index 43de4f4..ce5fb58 100644 --- a/core/src/ch/asynk/rustanddust/engine/Pawn.java +++ b/core/src/ch/asynk/rustanddust/engine/Pawn.java @@ -7,6 +7,7 @@ import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; @@ -78,12 +79,12 @@ public abstract class Pawn implements Moveable, Disposable this.attack = new Attack(this); } - public Pawn(Faction faction, String name, TextureAtlas pawns, TextureAtlas overlays) + public Pawn(Faction faction, AtlasRegion body, TextureAtlas overlays) { this(); this.faction = faction; this.descr = descr; - this.sprite = new Sprite(pawns.findRegion(name)); + this.sprite = new Sprite(body); this.overlays = new StackedImages(overlays); } diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java index 24eac18..e054acb 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/PromoteAnimation.java @@ -3,7 +3,7 @@ package ch.asynk.rustanddust.engine.gfx.animations; import java.lang.Math; import com.badlogic.gdx.audio.Sound; -import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; @@ -32,9 +32,9 @@ public class PromoteAnimation implements Animation, Drawable private float volume; private float elapsed; - public static void init(TextureAtlas atlas, Sound usSnd, Sound geSnd) + public static void init(AtlasRegion r, Sound usSnd, Sound geSnd) { - region = atlas.findRegion("stars"); + region = r; usSound = usSnd; geSound = geSnd; } diff --git a/core/src/ch/asynk/rustanddust/game/Army.java b/core/src/ch/asynk/rustanddust/game/Army.java index 21cad9f..aaa4073 100644 --- a/core/src/ch/asynk/rustanddust/game/Army.java +++ b/core/src/ch/asynk/rustanddust/game/Army.java @@ -1,19 +1,27 @@ package ch.asynk.rustanddust.game; import ch.asynk.rustanddust.engine.Faction; +import ch.asynk.rustanddust.game.battles.Factory; public enum Army implements Faction { - NONE("None"), - GE("German"), - US("US"), - USSR("Soviet"), - EN("English"); + NONE("None", null), + GE("German", Factory.FLAG_GE), + US("US", Factory.FLAG_US), + USSR("Soviet", null), + EN("English", null); private String s; + private String f; - Army(String s) { + Army(String s, String f) { this.s = s; + this.f = f; + } + + public String flag() + { + return f; } @Override diff --git a/core/src/ch/asynk/rustanddust/game/Hud.java b/core/src/ch/asynk/rustanddust/game/Hud.java index a60d125..77b9f71 100644 --- a/core/src/ch/asynk/rustanddust/game/Hud.java +++ b/core/src/ch/asynk/rustanddust/game/Hud.java @@ -62,13 +62,13 @@ public class Hud implements Disposable, Animation this.delayOn = false; TextureAtlas hudAtlas = game.factory.hudAtlas; - playerInfo = new PlayerInfo(ctrl, game.font, game.uiAtlas, hudAtlas); - actionButtons = new ActionButtons(ctrl, game.uiAtlas, hudAtlas); + playerInfo = new PlayerInfo(game); + actionButtons = new ActionButtons(game); actionButtons.hide(); msg = new Msg(game.font, game.ninePatch, 20f); - okCancel = new OkCancel(game.font, game.ninePatch, game.getUiRegion(game.UI_OK), game.getUiRegion(game.UI_CANCEL)); - stats = new StatisticsPanel(game.font, game.uiAtlas, hudAtlas); - engagement = new EngagementPanel(game.font, game.uiAtlas, hudAtlas); + okCancel = new OkCancel(game.font, game.ninePatch, game.factory.getHudRegion(game.factory.ACT_DONE), game.factory.getHudRegion(game.factory.ACT_ABORT)); + stats = new StatisticsPanel(game); + engagement = new EngagementPanel(game); } @Override diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index 9ccb621..bbb60ef 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -1,7 +1,7 @@ package ch.asynk.rustanddust.game; -import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import ch.asynk.rustanddust.engine.Pawn; import ch.asynk.rustanddust.engine.Tile; @@ -65,9 +65,9 @@ public class Unit extends HeadedPawn private boolean hasMoved; private boolean hasFired; - protected Unit(Army army, String pawn, String head, TextureAtlas pawns, TextureAtlas overlays) + protected Unit(Army army, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) { - super(army, pawn, head, pawns, overlays); + super(army, body, head, overlays); hq = false; ace = false; @@ -90,9 +90,9 @@ public class Unit extends HeadedPawn this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")"; } - public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, String unit, String head, TextureAtlas pawns, TextureAtlas overlays) + public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) { - this(army, unit, head, pawns, overlays); + this(army, body, head, overlays); this.hq = hq; this.ace = ace; this.rng = range; diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index ee8af91..020231f 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -2,6 +2,7 @@ package ch.asynk.rustanddust.game.battles; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.engine.Board; @@ -17,6 +18,20 @@ import ch.asynk.rustanddust.game.battles.BattleTest; public class Factory implements Board.TileBuilder, Disposable { + public static final String FLAG_US = "us-flag"; + public static final String FLAG_GE = "ge-flag"; + public static final String HUD_TURNS = "turns"; + public static final String HUD_STARS = "stars"; + public static final String HUD_APS = "aps"; + public static final String PNG_ATTACK = "attack"; + public static final String PNG_DEFENSE = "defense"; + public static final String ACT_DONE = "ok"; + public static final String ACT_ABORT = "cancel"; + public static final String ACT_PROMOTE = "promote"; + public static final String DISABLED = "disabled"; + public static final String REINFORCEMENT = "reinforcement"; + public static final String REINFORCEMENT_SELECTED = "reinforcement-selected"; + public enum MapType { MAP_00, @@ -48,10 +63,10 @@ public class Factory implements Board.TileBuilder, Disposable { if (assetsLoaded) return; int i = game.config.graphics.i; - this.hudAtlas = game.manager.get("data/hud.atlas", TextureAtlas.class); - this.hexOverlaysAtlas = game.manager.get("data/hex-overlays.atlas", TextureAtlas.class); - this.unitsAtlas = game.manager.get(String.format("data/units%d.atlas", i), TextureAtlas.class); - this.unitOverlaysAtlas = game.manager.get(String.format("data/unit-overlays%d.atlas", i), TextureAtlas.class); + this.hudAtlas = game.manager.get(game.ATLAS_HUD, TextureAtlas.class); + this.hexOverlaysAtlas = game.manager.get(game.ATLAS_HEX_OVERLAYS, TextureAtlas.class); + this.unitsAtlas = game.manager.get(String.format(game.ATLAS_UNITS, i), TextureAtlas.class); + this.unitOverlaysAtlas = game.manager.get(String.format(game.ATLAS_UNIT_OVERLAYS, i), TextureAtlas.class); this.assetsLoaded = true; } @@ -66,12 +81,22 @@ public class Factory implements Board.TileBuilder, Disposable this.assetsLoaded = false; } + public AtlasRegion getHudRegion(String s) + { + return hudAtlas.findRegion(s); + } + + public AtlasRegion getFlag(Army army) + { + return hudAtlas.findRegion(army.flag()); + } + public Map getMap(MapType t) { Map m = null; switch(t) { case MAP_00: - m = new Map00(game, "data/map_00.png", "data/selected.png"); + m = new Map00(game, game.PNG_MAP_00, game.PNG_SELECTED); break; } @@ -140,10 +165,15 @@ public class Factory implements Board.TileBuilder, Disposable private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body) { - return new Unit(army, id, ut, hq, ace, a, d, cd, m, body, getHead(army, body), unitsAtlas, unitOverlaysAtlas); + return new Unit(army, id, ut, hq, ace, a, d, cd, m, getUnitRegion(body), getHead(army, body), unitOverlaysAtlas); + } + + private AtlasRegion getUnitRegion(String s) + { + return unitsAtlas.findRegion(s); } - private String getHead(Army army, String body) + private AtlasRegion getHead(Army army, String body) { String head = null; switch(game.config.graphics) { @@ -154,8 +184,7 @@ public class Factory implements Board.TileBuilder, Disposable head = body + "-head"; break; } - System.err.println(head); - return head; + return getUnitRegion(head); } public Hex getNewTile(float x, float y, int col, int row, boolean offmap) diff --git a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java index 05753b8..1948356 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java +++ b/core/src/ch/asynk/rustanddust/game/hud/ActionButtons.java @@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.game.Ctrl; import ch.asynk.rustanddust.game.State.StateType; import ch.asynk.rustanddust.ui.Widget; @@ -39,19 +40,19 @@ public class ActionButtons extends Widget private Bg buttons []; private StateType states []; - public ActionButtons(Ctrl ctrl, TextureAtlas uiAtlas, TextureAtlas hudAtlas) + public ActionButtons(RustAndDust game) { - this.bg = new Sprite(uiAtlas.findRegion("disabled")); - this.ctrl = ctrl; + this.bg = new Sprite(game.factory.getHudRegion(game.factory.DISABLED)); + this.ctrl = game.ctrl; this.visible = false; this.position = Position.BOTTOM_RIGHT; this.idx = Buttons.NONE.i; this.buttons = new Bg[Buttons.LAST.i]; - this.buttons[Buttons.DONE.i] = new Bg(hudAtlas.findRegion("ok")); - this.buttons[Buttons.ABORT.i] = new Bg(hudAtlas.findRegion("cancel")); - this.buttons[Buttons.PROMOTE.i] = new Bg(hudAtlas.findRegion("promote")); + this.buttons[Buttons.DONE.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_DONE)); + this.buttons[Buttons.ABORT.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_ABORT)); + this.buttons[Buttons.PROMOTE.i] = new Bg(game.factory.getHudRegion(game.factory.ACT_PROMOTE)); this.states = new StateType[Buttons.LAST.i]; this.states[Buttons.DONE.i] = StateType.DONE; diff --git a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java index 2e114cb..fa6e206 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java +++ b/core/src/ch/asynk/rustanddust/game/hud/EngagementPanel.java @@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.game.Engagement; import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.engine.gfx.Animation; @@ -43,17 +44,17 @@ public class EngagementPanel extends Patch implements Animation private DiceAnimation d3Animation; private DiceAnimation d4Animation; - public EngagementPanel(BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas) + public EngagementPanel(RustAndDust game) { - super(uiAtlas.createPatch("typewriter")); - usFlag = new Bg(hudAtlas.findRegion("us-flag")); - geFlag = new Bg(hudAtlas.findRegion("ge-flag")); - attackImg = new Bg(hudAtlas.findRegion("attack")); - defenseImg = new Bg(hudAtlas.findRegion("defense")); - this.attack = new Label(font); - this.defense = new Label(font); - this.attackR = new Label(font); - this.defenseR = new Label(font); + super(game.ninePatch); + this.usFlag = new Bg(game.factory.getFlag(Army.US)); + this.geFlag = new Bg(game.factory.getFlag(Army.GE)); + this.attackImg = new Bg(game.factory.getHudRegion(game.factory.PNG_ATTACK)); + this.defenseImg = new Bg(game.factory.getHudRegion(game.factory.PNG_DEFENSE)); + this.attack = new Label(game.font); + this.defense = new Label(game.font); + this.attackR = new Label(game.font); + this.defenseR = new Label(game.font); this.visible = false; int d = (int) Math.max((Gdx.graphics.getWidth() * 0.03f), DICE_DIMENSION); this.d1Animation = new DiceAnimation(d); diff --git a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java index e7718c5..7ba4325 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java +++ b/core/src/ch/asynk/rustanddust/game/hud/PlayerInfo.java @@ -10,6 +10,7 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ch.asynk.rustanddust.engine.gfx.Animation; import ch.asynk.rustanddust.engine.gfx.Drawable; +import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.game.State.StateType; import ch.asynk.rustanddust.game.Ctrl; import ch.asynk.rustanddust.game.Hud; @@ -37,16 +38,16 @@ public class PlayerInfo implements Disposable, Drawable, Animation public UnitDock unitDock; private Position position; - public PlayerInfo(Ctrl ctrl, BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas) + public PlayerInfo(RustAndDust game) { - this.ctrl = ctrl; + this.ctrl = game.ctrl; this.position = Position.MIDDLE_CENTER; - usFlag = new Bg(hudAtlas.findRegion("us-flag")); - geFlag = new Bg(hudAtlas.findRegion("ge-flag")); - turns = new LabelImage(hudAtlas.findRegion("turns"), font, 5f); - aps = new LabelImage(hudAtlas.findRegion("aps"), font, 5f); - reinforcement = new LabelImage(hudAtlas.findRegion("reinforcement"), font, 5f); - unitDock = new UnitDock(ctrl, uiAtlas.findRegion("disabled"), hudAtlas.findRegion("reinforcement-selected"), 10f); + usFlag = new Bg(game.factory.getFlag(Army.US)); + geFlag = new Bg(game.factory.getFlag(Army.GE)); + turns = new LabelImage(game.factory.getHudRegion(game.factory.HUD_TURNS), game.font, 5f); + aps = new LabelImage(game.factory.getHudRegion(game.factory.HUD_APS), game.font, 5f); + reinforcement = new LabelImage(game.factory.getHudRegion(game.factory.REINFORCEMENT), game.font, 5f); + unitDock = new UnitDock(game, 10f); } @Override diff --git a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java index 05c4c23..20b6621 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java +++ b/core/src/ch/asynk/rustanddust/game/hud/StatisticsPanel.java @@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.game.Player; import ch.asynk.rustanddust.game.Army; import ch.asynk.rustanddust.ui.Bg; @@ -27,16 +28,16 @@ public class StatisticsPanel extends Patch private Bg geFlag; private Bg usFlag; - public StatisticsPanel(BitmapFont font, TextureAtlas uiAtlas, TextureAtlas hudAtlas) + public StatisticsPanel(RustAndDust game) { - super(uiAtlas.createPatch("typewriter")); - this.title = new Label(font); - this.header = new Label(font); - this.stats1 = new Label(font); - this.stats2 = new Label(font); - this.okBtn = new Bg(uiAtlas.findRegion("ok")); - this.geFlag = new Bg(hudAtlas.findRegion("ge-flag")); - this.usFlag = new Bg(hudAtlas.findRegion("us-flag")); + super(game.ninePatch); + this.title = new Label(game.font); + this.header = new Label(game.font); + this.stats1 = new Label(game.font); + this.stats2 = new Label(game.font); + this.okBtn = new Bg(game.factory.getHudRegion(game.factory.ACT_DONE)); + this.usFlag = new Bg(game.factory.getFlag(Army.US)); + this.geFlag = new Bg(game.factory.getFlag(Army.GE)); this.visible = false; this.header.write("\nActions\nUnits Left\nUnits Withrawed\nCasualties\nObjectives"); } diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java index bc20c53..7b9e5f9 100644 --- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java +++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java @@ -3,13 +3,13 @@ package ch.asynk.rustanddust.game.hud; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.g2d.Batch; -import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Rectangle; +import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.engine.gfx.Animation; import ch.asynk.rustanddust.engine.Orientation; import ch.asynk.rustanddust.game.Player; @@ -44,10 +44,10 @@ public class UnitDock extends Bg implements Animation private Rectangle scaledRect; private Rectangle scissors; - public UnitDock(Ctrl ctrl, TextureRegion region, TextureRegion selected, float padding) + public UnitDock(RustAndDust game, float padding) { - super(region); - this.ctrl = ctrl; + super(game.factory.getHudRegion(game.factory.DISABLED)); + this.ctrl = game.ctrl; this.padding = padding; this.mvtDone = true; this.point = new Vector3(); @@ -55,7 +55,7 @@ public class UnitDock extends Bg implements Animation this.transform = new Matrix4(); this.scaledRect = new Rectangle(); this.scissors = new Rectangle(); - this.selected = new Sprite(selected); + this.selected = new Sprite(game.factory.getHudRegion(game.factory.REINFORCEMENT_SELECTED)); this.visible = false; this.dx = 0f; this.dy = 0f; diff --git a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java index 2b3badf..b0080ce 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map3Animations.java @@ -36,26 +36,26 @@ public abstract class Map3Animations extends Map2Moves implements MoveToAnimatio super(game, map, hex); this.destroyAnimation = new DestroyAnimation(); - this.tankMoveSound = game.manager.get("sounds/tank_move.mp3", Sound.class); - this.infantryMoveSound = game.manager.get("sounds/infantry_move.mp3", Sound.class); + this.tankMoveSound = game.manager.get(game.SND_TANK_MOVE, Sound.class); + this.infantryMoveSound = game.manager.get(game.SND_INF_MOVE, Sound.class); DiceAnimation.init( - game.manager.get("data/dice.png", Texture.class), 16, 9, game.manager.get("sounds/dice.mp3", Sound.class) + game.manager.get(game.PNG_DICE, Texture.class), 16, 9, game.manager.get(game.SND_DICE, Sound.class) ); PromoteAnimation.init( - game.manager.get("data/hud.atlas", TextureAtlas.class), - game.manager.get("sounds/promote_us.mp3", Sound.class), - game.manager.get("sounds/promote_ge.mp3", Sound.class) + game.factory.getHudRegion(game.factory.HUD_STARS), + game.manager.get(game.SND_PROMOTE_US, Sound.class), + game.manager.get(game.SND_PROMOTE_GE, Sound.class) ); FireAnimation.init( - game.manager.get("data/infantry_fire.png", Texture.class), 1, 8, - game.manager.get("data/tank_fire.png", Texture.class), 1, 8, - game.manager.get("data/explosions.png", Texture.class), 16, 8, - game.manager.get("sounds/infantry_fire.mp3", Sound.class), - game.manager.get("sounds/tank_fire.mp3", Sound.class), - game.manager.get("sounds/tank_fire_short.mp3", Sound.class), - game.manager.get("sounds/explosion.mp3", Sound.class), - game.manager.get("sounds/explosion_short.mp3", Sound.class) + game.manager.get(game.PNG_INF_FIRE, Texture.class), 1, 8, + game.manager.get(game.PNG_TANK_FIRE, Texture.class), 1, 8, + game.manager.get(game.PNG_EXPLOSIONS, Texture.class), 16, 8, + game.manager.get(game.SND_INF_FIRE, Sound.class), + game.manager.get(game.SND_TANK_FIRE, Sound.class), + game.manager.get(game.SND_TANK_FIRE_SHORT, Sound.class), + game.manager.get(game.SND_EXPLOSION, Sound.class), + game.manager.get(game.SND_EXPLOSION_SHORT, Sound.class) ); } |