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authorJérémy Zurcher <jeremy@asynk.ch>2016-02-24 10:23:28 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-02-24 10:23:28 +0100
commit11229ba16de518d0a4f80dfc4a57eb167840a344 (patch)
treec5613f1624c1b691a0b3bee1f7cc0d4695af32cb /core
parent75f72498a57a07c7b855901ebbcabdfb5781e567 (diff)
downloadRustAndDust-11229ba16de518d0a4f80dfc4a57eb167840a344.zip
RustAndDust-11229ba16de518d0a4f80dfc4a57eb167840a344.tar.gz
PlayMenu: base rect size on list needs and screen dimension
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/rustanddust/menu/PlayMenu.java17
1 files changed, 10 insertions, 7 deletions
diff --git a/core/src/ch/asynk/rustanddust/menu/PlayMenu.java b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
index 4922023..87eb44b 100644
--- a/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
+++ b/core/src/ch/asynk/rustanddust/menu/PlayMenu.java
@@ -1,5 +1,6 @@
package ch.asynk.rustanddust.menu;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Batch;
import ch.asynk.rustanddust.ui.Bg;
@@ -36,6 +37,7 @@ public class PlayMenu extends Patch implements MenuCtrl.Panel
this.title = new Label(game.font);
this.title.write("- Play");
this.list = new Scrollable(new List(game, 10f), game.framePatch);
+ this.padding = PADDING;
}
private List getList()
@@ -79,13 +81,15 @@ public class PlayMenu extends Patch implements MenuCtrl.Panel
public void computePosition()
{
float h = (title.getHeight() + TITLE_PADDING);
- h += list.getHeight();
- h += (2 * PADDING);
+ h += list.getBestHeight();
+ h += (2 * padding);
+ h = Math.min(h, Gdx.graphics.getHeight() - 60);
float w = title.getWidth();
if (list.getWidth() > w) w = list.getWidth();
if (list.getBestWidth() > w) w = list.getBestWidth();
- w += (2 * PADDING);
+ w += (2 * padding);
+ w = Math.min(w, Gdx.graphics.getWidth() - 60);
float x = position.getX(w);
float y = position.getY(h);
@@ -99,11 +103,10 @@ public class PlayMenu extends Patch implements MenuCtrl.Panel
deleteBtn.visible = false;
resumeBtn.visible = false;
- y += PADDING;
- x += PADDING;
+ y += padding;
+ x += padding;
- // FIXME 200 should be relative to screen dimensions
- list.setPosition(x, y, Math.max(200, list.getBestWidth()), 200);
+ list.setPosition(x, y, (getWidth() - 2 * padding), (getHeight() - 2 * padding - TITLE_PADDING - title.getHeight()));
y += list.getHeight() + TITLE_PADDING;
title.setPosition(x, y);