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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-10-29 14:48:58 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-10-29 14:48:58 +0100 |
commit | 0b083495c6ace256c01bc1ac57099fe511b1c334 (patch) | |
tree | b2584e7e5bac8d4e426840f4dcf7f2f4c033eceb /core | |
parent | 7461e96feeac507345ec454fe0b3b097162c6ccb (diff) | |
download | RustAndDust-0b083495c6ace256c01bc1ac57099fe511b1c334.zip RustAndDust-0b083495c6ace256c01bc1ac57099fe511b1c334.tar.gz |
SearchBoard: validatePathAngle -> validateFireAngle + fix, works like isFlankAttack
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/rustanddust/engine/SearchBoard.java | 33 |
1 files changed, 15 insertions, 18 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/SearchBoard.java b/core/src/ch/asynk/rustanddust/engine/SearchBoard.java index eda9055..7393352 100644 --- a/core/src/ch/asynk/rustanddust/engine/SearchBoard.java +++ b/core/src/ch/asynk/rustanddust/engine/SearchBoard.java @@ -335,7 +335,7 @@ public class SearchBoard if (los.get(los.size() -1) != to) return false; - if (!validatePathAngle(shooter.getAngleOfAttack(), los)) + if (!validateFireAngle(shooter.getAngleOfAttack(), los)) return false; shooter.attack.isClear = isClearAttack(getTile(from), los); @@ -350,7 +350,7 @@ public class SearchBoard Node last = los.get(los.size() -1); if ((last.col != to.col) || (last.row != to.row)) return false; - return validatePathAngle(angleOfAttack, los); + return validateFireAngle(angleOfAttack, los); } private boolean isFlankAttack(int angle, List<Node> los) @@ -380,24 +380,21 @@ public class SearchBoard return true; } - private boolean validatePathAngle(int angle, List<Node> los) + private boolean validateFireAngle(int angle, List<Node> los) { - int forth = 0; - Node prev = null; - for (Node next : los) { - if (prev != null) { - Orientation o = Orientation.fromMove(prev.col, prev.row, next.col, next.row); - if (!o.isInSides(angle)) { - forth -= 1; - if (forth < 0) - return false; - } - forth += 1; - } - prev = next; - } + Node from = los.get(0); + Node p0 = los.get(1); + Orientation o = Orientation.fromMove(from.col, from.row, p0.col, p0.row); - return true; + if (los.size() < 3) + return o.isInSides(angle); + + Node p1 = los.get(2); + if (distance(from, p1) > 1) + return o.isInSides(angle); + + Orientation o2 = Orientation.fromMove(from.col, from.row, p1.col, p1.row); + return (o.isInSides(angle) || o2.isInSides(angle)); } public List<Node> lineOfSight(int x0, int y0, int x1, int y1, boolean clearVisibility) |