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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-14 12:30:32 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-14 12:30:32 +0200 | 
| commit | 6f1e3eeb6ca3971c3a209ec0dcbd2b5040c7db0b (patch) | |
| tree | 29b29e1de70c459dd5ed35693dd3f506e3a85548 /core | |
| parent | 870cb69362a5df5532c875f9d79b0201381418b9 (diff) | |
| download | RustAndDust-6f1e3eeb6ca3971c3a209ec0dcbd2b5040c7db0b.zip RustAndDust-6f1e3eeb6ca3971c3a209ec0dcbd2b5040c7db0b.tar.gz | |
Factory: use Unit.UnitId
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/Factory.java | 106 | 
1 files changed, 44 insertions, 62 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java index ac4d671..5c70563 100644 --- a/core/src/ch/asynk/tankontank/game/Factory.java +++ b/core/src/ch/asynk/tankontank/game/Factory.java @@ -10,6 +10,8 @@ import com.badlogic.gdx.math.GridPoint2;  import ch.asynk.tankontank.engine.Board;  import ch.asynk.tankontank.engine.Orientation; +import ch.asynk.tankontank.game.Unit.UnitId; +import ch.asynk.tankontank.game.Unit.UnitType;  public class Factory implements Board.TileBuilder, Disposable  { @@ -26,82 +28,62 @@ public class Factory implements Board.TileBuilder, Disposable          pawnAtlas.dispose();      } -    public enum UnitType -    { -        GE_AT_GUN, -        GE_INFANTRY, -        GE_KINGTIGER, -        GE_PANZER_IV, -        GE_PANZER_IV_HQ, -        GE_TIGER, -        GE_WESPE, - -        US_AT_GUN, -        US_INFANTRY, -        US_PERSHING, -        US_PERSHING_HQ, -        US_PRIEST, -        US_SHERMAN, -        US_SHERMAN_HQ, -        US_WOLVERINE -    } - -    public Unit getUnit(UnitType t) +    public Unit getUnit(UnitId id)      {          Unit u = null; -        Unit.UnitType ut = Unit.UnitType.HARD_TARGET; -        Unit.UnitType utHq = Unit.UnitType.HARD_TARGET_HQ; -        switch(t) { +        UnitType ut = UnitType.HARD_TARGET; +        UnitType utHq = UnitType.HARD_TARGET_HQ; +        switch(id) {              case GE_AT_GUN: -                ut = Unit.UnitType.AT_GUN; -                u = new Unit(Army.GE, ut, 3, 8, 9, 1, pawnAtlas, "ge-at-gun", "head"); +                ut = UnitType.AT_GUN; +                u = new Unit(Army.GE, id, ut, 3, 8, 9, 1, pawnAtlas, "ge-at-gun", "head");                  break;              case GE_INFANTRY: -                ut = Unit.UnitType.INFANTRY; -                u = new Unit(Army.GE, ut, 1, 7, 10, 1, pawnAtlas, "ge-infantry", "head"); +                ut = UnitType.INFANTRY; +                u = new Unit(Army.GE, id, ut, 1, 7, 10, 1, pawnAtlas, "ge-infantry", "head");                  break;              case GE_KINGTIGER: -                u = new Unit(Army.GE, ut, 3, 12, 1, pawnAtlas, "ge-kingtiger", "head"); +                u = new Unit(Army.GE, id, ut, 3, 12, 1, pawnAtlas, "ge-kingtiger", "head");                  break;              case GE_PANZER_IV: -                u = new Unit(Army.GE, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv", "head"); +                u = new Unit(Army.GE, id, ut, 2, 9, 2, pawnAtlas, "ge-panzer-iv", "head");                  break;              case GE_PANZER_IV_HQ: -                u = new Unit(Army.GE, utHq, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head"); +                u = new Unit(Army.GE, id, utHq, 2, 9, 2, pawnAtlas, "ge-panzer-iv-hq", "head");                  break;              case GE_TIGER: -                u = new Unit(Army.GE, ut, 3, 11, 1, pawnAtlas, "ge-tiger", "head"); +                u = new Unit(Army.GE, id, ut, 3, 11, 1, pawnAtlas, "ge-tiger", "head");                  break;              case GE_WESPE: -                ut = Unit.UnitType.ARTILLERY; -                u = new Unit(Army.GE, ut, 5, 8, 1, pawnAtlas, "ge-wespe", "head"); +                ut = UnitType.ARTILLERY; +                u = new Unit(Army.GE, id, ut, 5, 8, 1, pawnAtlas, "ge-wespe", "head");                  break;              case US_AT_GUN: -                ut = Unit.UnitType.AT_GUN; -                u = new Unit(Army.US, ut, 1, 7, 10, 1, pawnAtlas, "us-at-gun", "head"); +                ut = UnitType.AT_GUN; +                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, pawnAtlas, "us-at-gun", "head");                  break;              case US_INFANTRY: -                ut = Unit.UnitType.INFANTRY; -                u = new Unit(Army.US, ut, 1, 7, 10, 1, pawnAtlas, "us-infantry", "head"); +                ut = UnitType.INFANTRY; +                u = new Unit(Army.US, id, ut, 1, 7, 10, 1, pawnAtlas, "us-infantry", "head");                  break;              case US_PERSHING: -                u = new Unit(Army.US, ut, 3, 10, 2, pawnAtlas, "us-pershing", "head"); +                u = new Unit(Army.US, id, ut, 3, 10, 2, pawnAtlas, "us-pershing", "head");                  break;              case US_PERSHING_HQ: -                u = new Unit(Army.US, utHq, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head"); +                u = new Unit(Army.US, id, utHq, 3, 10, 2, pawnAtlas, "us-pershing-hq", "head");                  break;              case US_PRIEST: -                ut = Unit.UnitType.ARTILLERY; -                u = new Unit(Army.US, ut, 5, 8, 1, pawnAtlas, "us-priest", "head"); +                ut = UnitType.ARTILLERY; +                u = new Unit(Army.US, id, ut, 5, 8, 1, pawnAtlas, "us-priest", "head");                  break;              case US_SHERMAN: -                u = new Unit(Army.US, ut, 2, 9, 2, pawnAtlas, "us-sherman", "us-sherman-head"); +                u = new Unit(Army.US, id, ut, 2, 9, 2, pawnAtlas, "us-sherman", "us-sherman-head");                  break;              case US_SHERMAN_HQ: -                u = new Unit(Army.US, utHq, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head"); +                u = new Unit(Army.US, id, utHq, 2, 9, 2, pawnAtlas, "us-sherman-hq", "head");                  break;              case US_WOLVERINE: -                u = new Unit(Army.US, ut, 3, 8, 3, pawnAtlas, "us-wolverine", "head"); +                u = new Unit(Army.US, id, ut, 3, 8, 3, pawnAtlas, "us-wolverine", "head");                  break;          } @@ -166,25 +148,25 @@ public class Factory implements Board.TileBuilder, Disposable          Orientation o = Orientation.NORTH;          GridPoint2 p = new GridPoint2(); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(4, 7), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_TIGER), p.set(3, 6), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(3, 5), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(2, 4), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(2, 3), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(1, 2), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV_HQ), p.set(1, 1), o)); -        gePlayer.addUnit(map.setPawnAt(getUnit(UnitType.GE_PANZER_IV), p.set(0, 0), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_TIGER), p.set(4, 7), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_TIGER), p.set(3, 6), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(3, 5), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV_HQ), p.set(2, 4), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(2, 3), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(1, 2), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV_HQ), p.set(1, 1), o)); +        gePlayer.addUnit(map.setPawnAt(getUnit(UnitId.GE_PANZER_IV), p.set(0, 0), o));          o = Orientation.SOUTH; -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(13, 8), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_WOLVERINE), p.set(12, 7), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_PRIEST), p.set(12, 6), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(11, 5), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(11, 4), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 3), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(10, 2), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN_HQ), p.set(9, 1), o)); -        usPlayer.addUnit(map.setPawnAt(getUnit(UnitType.US_SHERMAN), p.set(9, 0), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_WOLVERINE), p.set(13, 8), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_WOLVERINE), p.set(12, 7), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_PRIEST), p.set(12, 6), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(11, 5), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN_HQ), p.set(11, 4), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(10, 3), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(10, 2), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN_HQ), p.set(9, 1), o)); +        usPlayer.addUnit(map.setPawnAt(getUnit(UnitId.US_SHERMAN), p.set(9, 0), o));          return usPlayer;      } | 
