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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-16 17:19:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-16 17:19:28 +0200
commit5ba14d46fbcb90888f057524430d5601f7a8f3c8 (patch)
tree6635d9bd6e2d490acca2f2b65ff1592dbbeeb273 /core
parentecfa74945c740542d5d4bb488b6c084af929a377 (diff)
downloadRustAndDust-5ba14d46fbcb90888f057524430d5601f7a8f3c8.zip
RustAndDust-5ba14d46fbcb90888f057524430d5601f7a8f3c8.tar.gz
GameScreen: INPUT_DELAY 0.) -> 0.3
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index f04282e..c4dd19b 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -31,7 +31,7 @@ public class GameScreen implements Screen
{
private static final boolean DEBUG = false;
- private static final float INPUT_DELAY = 0.5f;
+ private static final float INPUT_DELAY = 0.3f;
private static final float ZOOM_IN_MAX = 0.2f;
private static final float ZOOM_GESTURE_FACTOR = .01f;
private static final float ZOOM_SCROLL_FACTOR = .1f;