diff options
| author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-16 16:58:25 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-16 16:58:25 +0100 | 
| commit | 9dcdd750e789f77a6729e2ecd7ddd061939aac9c (patch) | |
| tree | 6290b55cc1e7bf38a4e78562296b3ba075e62d5c /core | |
| parent | 91808586a8c5d67ae14484474172e9d63f3b1510 (diff) | |
| download | RustAndDust-9dcdd750e789f77a6729e2ecd7ddd061939aac9c.zip RustAndDust-9dcdd750e789f77a6729e2ecd7ddd061939aac9c.tar.gz | |
Factory: get ready for other units graphics
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/game/battles/Factory.java | 44 | 
1 files changed, 32 insertions, 12 deletions
| diff --git a/core/src/ch/asynk/rustanddust/game/battles/Factory.java b/core/src/ch/asynk/rustanddust/game/battles/Factory.java index 45b334c..ee8af91 100644 --- a/core/src/ch/asynk/rustanddust/game/battles/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/battles/Factory.java @@ -93,51 +93,71 @@ public class Factory implements Board.TileBuilder, Disposable          switch(id) {              case GE_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun", "ge-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.GE, id, ut, hq, ace, 3, 8, 9, 1, "ge-at-gun");                  break;              case GE_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry", "ge-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.GE, id, ut, hq, ace, 1, 7, 10, 1, "ge-infantry");                  break;              case GE_KINGTIGER: -                u = new Unit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger", "ge-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.GE, id, ut, hq, ace, 3, 12, -1, 1, "ge-kingtiger");                  break;              case GE_PANZER_IV: -                u = new Unit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv", "ge-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.GE, id, ut, hq, ace, 2, 9, -1, 2, "ge-panzer-iv");                  break;              case GE_TIGER: -                u = new Unit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger", "ge-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.GE, id, ut, hq, ace, 3, 11, -1, 1, "ge-tiger");                  break;              case GE_WESPE:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe", "ge-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.GE, id, ut, hq, ace, 5, 8, -1, 1, "ge-wespe");                  break;              case US_AT_GUN:                  ut = UnitType.AT_GUN; -                u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun", "us-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-at-gun");                  break;              case US_INFANTRY:                  ut = UnitType.INFANTRY; -                u = new Unit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry", "us-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.US, id, ut, hq, ace, 1, 7, 10, 1, "us-infantry");                  break;              case US_PERSHING: -                u = new Unit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-pershing", "us-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.US, id, ut, hq, ace, 3, 10, -1, 3, "us-m26-pershing");                  break;              case US_PRIEST:                  ut = UnitType.ARTILLERY; -                u = new Unit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-priest", "us-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.US, id, ut, hq, ace, 5, 8, -1, 1, "us-m7-priest");                  break;              case US_SHERMAN: -                    u = new Unit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-sherman", "us-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.US, id, ut, hq, ace, 2, 9, -1, 2, "us-m4-sherman");                  break;              case US_WOLVERINE: -                u = new Unit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-wolverine", "us-head", unitsAtlas, unitOverlaysAtlas); +                u = buildUnit(Army.US, id, ut, hq, ace, 3, 8, -1, 3, "us-m10-wolverine");                  break;          }          return u;      } +    private Unit buildUnit(Army army, UnitId id, UnitType ut, boolean hq, boolean ace, int a, int d, int cd, int m, String body) +    { +        return new Unit(army, id, ut, hq, ace, a, d, cd, m, body, getHead(army, body), unitsAtlas, unitOverlaysAtlas); +    } + +    private String getHead(Army army, String body) +    { +        String head = null; +        switch(game.config.graphics) { +            case CHITS: +                head = ((army == Army.US) ? "us-head" : "ge-head"); +                break; +            case TANKS: +                head = body + "-head"; +                break; +        } +        System.err.println(head); +        return head; +    } +      public Hex getNewTile(float x, float y, int col, int row, boolean offmap)      {          Hex hex = new Hex(x, y, col, row, hexOverlaysAtlas); | 
