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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-21 04:10:09 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-21 04:10:09 +0200 | 
| commit | 6b80b4f99bcea04c926a46c58f53d1311d99733e (patch) | |
| tree | dedfbb4400852c9b5c79e6beaf75654f11d6491d /core | |
| parent | e0de941d88de7afeff8dee8f10c54d4cc036d148 (diff) | |
| download | RustAndDust-6b80b4f99bcea04c926a46c58f53d1311d99733e.zip RustAndDust-6b80b4f99bcea04c926a46c58f53d1311d99733e.tar.gz | |
Layer is dead
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/engine/Layer.java | 127 | 
1 files changed, 0 insertions, 127 deletions
| diff --git a/core/src/ch/asynk/tankontank/engine/Layer.java b/core/src/ch/asynk/tankontank/engine/Layer.java deleted file mode 100644 index c0720c3..0000000 --- a/core/src/ch/asynk/tankontank/engine/Layer.java +++ /dev/null @@ -1,127 +0,0 @@ -package ch.asynk.tankontank.engine; - -import java.util.LinkedList; -import java.util.Vector; -import java.util.Iterator; - -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.graphics.Camera; -import com.badlogic.gdx.graphics.g2d.Batch; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.utils.viewport.Viewport; - -import ch.asynk.tankontank.engine.gfx.Node; -import ch.asynk.tankontank.engine.gfx.Animation; - -public class Layer -{ -    public boolean visible; -    private final Viewport viewport; -    private final Batch batch; -    private final Vector<Animation> animations = new Vector<Animation>(5); -    private final Vector<Animation> nextAnimations = new Vector<Animation>(2); -    private final LinkedList<Node> nodes = new LinkedList<Node>(); - -    public Layer(Viewport viewport) -    { -        this.visible = true; -        this.viewport = viewport; -        this.batch = new SpriteBatch(); -        viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true); -    } - -    public void resize(int width, int height) -    { -        viewport.update(width, height); -    } - -    public void addNode(Node node) -    { -        node.setLayer(this); -        nodes.add(node); -    } - -    public boolean removeNode(Node node) -    { -        node.setLayer(null); -        return nodes.remove(node); -    } - -    public void goOnTop(Node node) -    { -        nodes.remove(node); -        node.setLayer(this); -        nodes.add(node); -    } - -    public void addAnimation(Animation animation) -    { -        nextAnimations.add(animation); -    } - -    public void act() -    { -        act(Math.min(Gdx.graphics.getDeltaTime(), (1 / 30f))); -    } - -    public void act(float delta) -    { -        Iterator<Animation> iter = animations.iterator(); -        while (iter.hasNext()) { -            Animation a = iter.next(); -            Node n = a.getNode(); -            if (n != null) -                goOnTop(n); -            if (a.act(delta)) iter.remove(); -        } - -        for (int i = 0, n = nodes.size(); i < n; i++) -            nodes.get(i).act(delta); - -        for (int i = 0, n = nextAnimations.size(); i < n; i++) -            animations.add(nextAnimations.get(i)); -        nextAnimations.clear(); -    } - -    public void draw() -    { -        Camera camera = viewport.getCamera(); -        camera.update(); -        if (!visible) return; -        Batch batch = this.batch; -        if (batch != null) { -            batch.setProjectionMatrix(camera.combined); -            batch.begin(); -            for (int i = 0, n = nodes.size(); i < n; i++) -                nodes.get(i).draw(batch, 1); -            batch.end(); -        } -    } - -    public void drawDebug(ShapeRenderer debugShapes) -    { -        debugShapes.setProjectionMatrix(viewport.getCamera().combined); -        debugShapes.begin(); -        for (int i = 0, n = nodes.size(); i < n; i++) -            nodes.get(i).drawDebug(debugShapes); -        debugShapes.end(); -    } - -    public void clear() -    { -        for (int i = 0, n = nodes.size(); i < n; i++) -            nodes.get(i).clear(); -        nodes.clear(); - -        for (int i = 0, n = animations.size(); i < n; i++) -            animations.get(i).dispose(); -        animations.clear(); - -        for (int i = 0, n = nextAnimations.size(); i < n; i++) -            nextAnimations.get(i).dispose(); -        nextAnimations.clear(); - -        batch.dispose(); -    } -} | 
