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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-06 16:54:55 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-06 16:54:55 +0200 | 
| commit | 298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c (patch) | |
| tree | ad770f426cf452d003eca693007e163330a656c2 /core | |
| parent | b3c6581c4610ac57ad9b99411eb55c09e31f2eb2 (diff) | |
| download | RustAndDust-298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c.zip RustAndDust-298ddb56e9cdb6c21eeaa4ceffa02381c883ee7c.tar.gz | |
GameStateRotate: do not run animation if already heading in the right direction
Diffstat (limited to 'core')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/GameStateRotate.java | 8 | 
1 files changed, 6 insertions, 2 deletions
| diff --git a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java index 2be7ee3..0a24b35 100644 --- a/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java +++ b/core/src/ch/asynk/tankontank/game/states/GameStateRotate.java @@ -51,8 +51,12 @@ public class GameStateRotate extends GameStateCommon          if (o != Orientation.KEEP) {              clear(); -            map.rotatePawn(pawn, o); -            ctrl.setState(State.ANIMATION); +            if (pawn.getOrientation() != o) { +                map.rotatePawn(pawn, o); +                ctrl.setState(State.ANIMATION); +            } else { +                ctrl.animationDone(); +            }          }      } | 
