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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-03 17:00:36 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-03 17:00:36 +0100
commitabe256df2db166d41d457c2c80d9dece5782de87 (patch)
treed3347ba856abd13d2c0b87c9f0ab2dd7c4bbc908 /core
parent8d921061ca7a39f27fad6cee8cb2d7a11fad1ae9 (diff)
downloadRustAndDust-abe256df2db166d41d457c2c80d9dece5782de87.zip
RustAndDust-abe256df2db166d41d457c2c80d9dece5782de87.tar.gz
UnitDock: optimize transformation matrix computation and use scaled rectangle for hit detection
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/UnitDock.java40
1 files changed, 28 insertions, 12 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
index 4e325d2..c111165 100644
--- a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
@@ -4,7 +4,9 @@ import java.util.List;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Matrix4;
+import com.badlogic.gdx.math.Rectangle;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Orientation;
@@ -24,8 +26,10 @@ public class UnitDock extends Bg
public boolean show;
public boolean done;
private List<Pawn> pawns;
- private Matrix4 prevTransform;
- private Matrix4 nextTransform;
+ private Vector3 point;
+ private Matrix4 saved;
+ private Matrix4 transform;
+ protected Rectangle scaledRect;
public UnitDock(Ctrl ctrl, TextureRegion region)
{
@@ -33,8 +37,10 @@ public class UnitDock extends Bg
this.ctrl = ctrl;
this.visible = false;
this.done = true;
- this.prevTransform = new Matrix4();
- this.nextTransform = new Matrix4();
+ this.point = new Vector3();
+ this.saved = new Matrix4();
+ this.transform = new Matrix4();
+ this.scaledRect = new Rectangle();
}
public void setTopLeft(float x, float y)
@@ -63,7 +69,12 @@ public class UnitDock extends Bg
done = false;
}
- // FIXME Iterator might not be the best way to go
+ @Override
+ public boolean contains(float x, float y)
+ {
+ return scaledRect.contains(x, y);
+ }
+
public void show()
{
if (done) {
@@ -80,7 +91,6 @@ public class UnitDock extends Bg
visible = true;
}
- // FIXME why not use transformation to animate ?
public void animate(float delta)
{
if (!visible) return;
@@ -109,6 +119,15 @@ public class UnitDock extends Bg
y -= (pawn.getHeight() + PADDING);
pawn.setPosition(x, y, Orientation.SOUTH.r());
}
+
+ transform.idt();
+ transform.translate(rect.x, (rect.y + rect.height), 0).scale(SCALE, SCALE, 0).translate(-rect.x, - (rect.y + rect.height), 0);
+ point.set(rect.x, rect.y, 0).mul(transform);
+ scaledRect.x = point.x;
+ scaledRect.y = point.y;
+ point.set((rect.x + rect.width), (rect.y + rect.height), 0).mul(transform);
+ scaledRect.width = point.x - scaledRect.x;
+ scaledRect.height = point.y - scaledRect.y;
}
@Override
@@ -116,16 +135,13 @@ public class UnitDock extends Bg
{
if (!visible) return;
- nextTransform.idt();
- nextTransform.translate(rect.x, (rect.y + rect.height), 0).scale(SCALE, SCALE, 0).translate(-rect.x, - (rect.y + rect.height), 0);
-
- prevTransform.set(batch.getTransformMatrix());
- batch.setTransformMatrix(nextTransform);
+ saved.set(batch.getTransformMatrix());
+ batch.setTransformMatrix(transform);
super.draw(batch);
for (Pawn pawn : pawns)
pawn.draw(batch);
- batch.setTransformMatrix(prevTransform);
+ batch.setTransformMatrix(saved);
}
}