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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-21 03:49:21 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-21 03:49:21 +0200
commit701875199e11bb1e429ee9127eaf907ba5edcd8f (patch)
treeee626044c230f9062b3f471c7141614342c0bffd /core
parentf4e49f103cb6a4ac1c62b20d1d369fcfa965c2a9 (diff)
downloadRustAndDust-701875199e11bb1e429ee9127eaf907ba5edcd8f.zip
RustAndDust-701875199e11bb1e429ee9127eaf907ba5edcd8f.tar.gz
Map and MapNode update
has: - a list of Tiles to draw, which draw the top Pawn if some - a list of animated Pawns to draw - a list of current animations - a list of animations to be knows how to: - draw itself, then the Tiles then the Pawns from the above lists - draw in debug mode - apply translation transformation of position is not 0,0 - animate Pawns and manage the above lists
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/engine/Map.java4
-rw-r--r--core/src/ch/asynk/tankontank/engine/MapNode.java131
2 files changed, 112 insertions, 23 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Map.java b/core/src/ch/asynk/tankontank/engine/Map.java
index 7364c9d..8c47ed1 100644
--- a/core/src/ch/asynk/tankontank/engine/Map.java
+++ b/core/src/ch/asynk/tankontank/engine/Map.java
@@ -16,9 +16,11 @@ public interface Map extends Node
public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 hex);
+ public void setPawnAt(Pawn pawn, int col, int row, Pawn.Orientation o);
+
public void movePawnTo(Pawn pawn, Vector3 coords);
- public void setPawnAt(Pawn pawn, int col, int row, Pawn.Orientation o);
+ public void movePawnTo(Pawn pawn, GridPoint2 hex);
public void movePawnTo(Pawn pawn, int col, int row, Pawn.Orientation o);
diff --git a/core/src/ch/asynk/tankontank/engine/MapNode.java b/core/src/ch/asynk/tankontank/engine/MapNode.java
index 10b5ad5..a22b0a9 100644
--- a/core/src/ch/asynk/tankontank/engine/MapNode.java
+++ b/core/src/ch/asynk/tankontank/engine/MapNode.java
@@ -1,26 +1,41 @@
package ch.asynk.tankontank.engine;
+import java.util.Vector;
+import java.util.Iterator;
+import java.util.LinkedHashSet;
+
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
+import com.badlogic.gdx.math.Matrix4;
-import ch.asynk.tankontank.engine.gfx.TextureDrawable;
+import ch.asynk.tankontank.engine.gfx.Image;
+import ch.asynk.tankontank.engine.gfx.Animation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
-public class MapNode extends TextureDrawable implements Map
+public class MapNode extends Image implements Map
{
- private Layer layer;
private Map.Config cfg;
private int cols;
private int rows;
private Tile[][] board;
+ boolean transform;
+ private Matrix4 prevTransform;
+ private Matrix4 nextTransform;
+
+ private final Vector<Animation> animations = new Vector<Animation>(2);
+ private final Vector<Animation> nextAnimations = new Vector<Animation>(2);
+ private final LinkedHashSet<Tile> tilesToDraw = new LinkedHashSet<Tile>();
+ private final LinkedHashSet<Pawn> pawnsToDraw = new LinkedHashSet<Pawn>();
+
public MapNode(Map.Config cfg, Tile[][] board, Texture texture)
{
super(texture);
@@ -31,20 +46,81 @@ public class MapNode extends TextureDrawable implements Map
}
@Override
- public void setLayer(Layer layer)
+ public void setPosition(float x, float y)
+ {
+ super.setPosition(x, y);
+ if ((x != 0.0f) || (y != 0.0f)) {
+ transform = true;
+ prevTransform = new Matrix4();
+ nextTransform = new Matrix4();
+ nextTransform.translate(x, y, 0);
+ } else
+ transform = false;
+ }
+
+ private void addPawnAnimation(Pawn pawn, AnimationSequence seq)
+ {
+ pawnsToDraw.add(pawn);
+ nextAnimations.add(seq);
+ }
+
+ @Override
+ public void animate(float delta)
{
- this.layer = layer;
+ Iterator<Animation> iter = animations.iterator();
+ while (iter.hasNext()) {
+ Animation a = iter.next();
+ Pawn p = a.getPawn();
+ if (a.animate(delta)) {
+ iter.remove();
+ pawnsToDraw.remove(p);
+ }
+ }
+
+ for (int i = 0, n = nextAnimations.size(); i < n; i++)
+ animations.add(nextAnimations.get(i));
+ nextAnimations.clear();
}
@Override
- public void clear()
+ public void draw(Batch batch, float parentAlpha)
{
- dispose();
+ super.draw(batch, parentAlpha);
+
+ if (transform) {
+ prevTransform.set(batch.getTransformMatrix());
+ batch.setTransformMatrix(nextTransform);
+ }
+
+ Iterator<Tile> tileIter = tilesToDraw.iterator();
+ while (tileIter.hasNext()) {
+ tileIter.next().draw(batch, parentAlpha);
+ }
+
+ Iterator<Pawn> pawnIter = pawnsToDraw.iterator();
+ while (pawnIter.hasNext()) {
+ pawnIter.next().draw(batch, parentAlpha);
+ }
+
+ if (transform)
+ batch.setTransformMatrix(prevTransform);
}
@Override
- public void act(float delta)
+ public void drawDebug(ShapeRenderer debugShapes)
{
+ if (transform) {
+ prevTransform.set(debugShapes.getTransformMatrix());
+ debugShapes.setTransformMatrix(nextTransform);
+ }
+
+ Iterator<Tile> iter = tilesToDraw.iterator();
+ while (iter.hasNext()) {
+ iter.next().drawDebug(debugShapes);
+ }
+
+ if (transform)
+ debugShapes.setTransformMatrix(prevTransform);
}
@Override
@@ -55,17 +131,22 @@ public class MapNode extends TextureDrawable implements Map
private Pawn getTopPawnAt(int col, int row)
{
- return board[row][col].getTop();
+ return board[row][col].getTopPawn();
}
private int pushPawnAt(Pawn pawn, int col, int row)
{
- return board[row][col].push(pawn);
+ Tile tile = board[row][col];
+ tilesToDraw.add(tile);
+ return tile.push(pawn);
}
- private void removePawnFrom(Pawn pawn, int col, int row)
+ private int removePawnFrom(Pawn pawn, int col, int row)
{
- board[row][col].remove(pawn);
+ Tile tile = board[row][col];
+ if (!tile.mustBeDrawn())
+ tilesToDraw.remove(tile);
+ return tile.remove(pawn);
}
@Override
@@ -92,18 +173,24 @@ public class MapNode extends TextureDrawable implements Map
}
@Override
+ public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
+ {
+ Vector2 pos = getPawnPosAt(pawn, col, row);
+ pawn.pushMove(pos.x, pos.y, o);
+ pushPawnAt(pawn, col, row);
+ }
+
+ @Override
public void movePawnTo(Pawn pawn, Vector3 coords)
{
- GridPoint2 p = getHexAt(null, coords.x, coords.y);
- movePawnTo(pawn, p.x, p.y, Pawn.Orientation.KEEP);
+ GridPoint2 hex = getHexAt(null, coords.x, coords.y);
+ movePawnTo(pawn, hex.x, hex.y, Pawn.Orientation.KEEP);
}
@Override
- public void setPawnAt(final Pawn pawn, final int col, final int row, Pawn.Orientation o)
+ public void movePawnTo(Pawn pawn, GridPoint2 hex)
{
- int z = pushPawnAt(pawn, col, row);
- Vector2 pos = getPawnPosAt(pawn, col, row);
- pawn.pushMove(pos.x, pos.y, z, o);
+ movePawnTo(pawn, hex.x, hex.y, Pawn.Orientation.KEEP);
}
@Override
@@ -114,18 +201,18 @@ public class MapNode extends TextureDrawable implements Map
if ((col < 0) || (row < 0)) {
AnimationSequence seq = pawn.getResetMovesAnimation();
- seq.addAnimation(RunnableAnimation.get(new Runnable() {
+ seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
GridPoint2 hex = getHexAt(pawn.getLastPosition());
pushPawnAt(pawn, hex.x, hex.y);
}
}));
- layer.addAnimation(seq);
+ addPawnAnimation(pawn, seq);
} else {
- int z = pushPawnAt(pawn, col, row);
+ pushPawnAt(pawn, col, row);
Vector2 pos = getPawnPosAt(pawn, col, row);
- pawn.pushMove(pos.x, pos.y, z, o);
+ pawn.pushMove(pos.x, pos.y, o);
}
}