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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-15 17:37:34 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-15 17:37:34 +0100
commitf90d63c3c686fd36bab40a30d856c7b003f06bb8 (patch)
tree0ca39b1a476654de2f9ea345ce466380ae235e89 /core
parent34b404cc8d58043ea63ce7daaad11c1e560ff7e1 (diff)
downloadRustAndDust-f90d63c3c686fd36bab40a30d856c7b003f06bb8.zip
RustAndDust-f90d63c3c686fd36bab40a30d856c7b003f06bb8.tar.gz
StateEngange: set animation count end state after
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/game/states/StateEngage.java7
1 files changed, 3 insertions, 4 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateEngage.java b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
index af461e8..55fcdaa 100644
--- a/core/src/ch/asynk/tankontank/game/states/StateEngage.java
+++ b/core/src/ch/asynk/tankontank/game/states/StateEngage.java
@@ -61,7 +61,6 @@ public class StateEngage extends StateCommon
ctrl.hud.notify(selectedUnit.engagement.calculus + " : " + activeUnit + " is destroyed");
ctrl.opponent.casualty(activeUnit);
if (map.breakPawns.size() > 0) {
- ctrl.hud.pushNotify("Break move possible");
nextState = StateType.BREAK;
}
} else {
@@ -70,9 +69,9 @@ public class StateEngage extends StateCommon
}
activeUnit.showTarget();
- ctrl.setState(StateType.ANIMATION);
-
- return nextState;
+ ctrl.setAnimationCount(1);
+ ctrl.setAfterAnimationState(nextState);
+ return StateType.ANIMATION;
}
@Override