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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-27 14:35:19 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-27 14:35:19 +0100 |
commit | daeebba49e1744603776ea1a732f17b606df3898 (patch) | |
tree | 28d850fe6d5d9c8981339946a5b35bd3b7f7d8bf /core | |
parent | a92265e0d0d9104b40dd2cda926c6762107b3481 (diff) | |
download | RustAndDust-daeebba49e1744603776ea1a732f17b606df3898.zip RustAndDust-daeebba49e1744603776ea1a732f17b606df3898.tar.gz |
fix run
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Ctrl.java | 5 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateAnimation.java | 2 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 16 |
3 files changed, 8 insertions, 15 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Ctrl.java b/core/src/ch/asynk/tankontank/game/Ctrl.java index cf08d3f..7149d56 100644 --- a/core/src/ch/asynk/tankontank/game/Ctrl.java +++ b/core/src/ch/asynk/tankontank/game/Ctrl.java @@ -99,11 +99,6 @@ public class Ctrl implements Disposable return (state != selectState); } - public boolean mayProcessTouch() - { - return (state != animationState); - } - public void setAnimationCount(int count) { animationCount = count; diff --git a/core/src/ch/asynk/tankontank/game/states/StateAnimation.java b/core/src/ch/asynk/tankontank/game/states/StateAnimation.java index 86bf61c..6738beb 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateAnimation.java +++ b/core/src/ch/asynk/tankontank/game/states/StateAnimation.java @@ -5,12 +5,14 @@ public class StateAnimation extends StateCommon @Override public void enter(StateType prevState) { + ctrl.blockMap = true; ctrl.hud.actionButtons.hide(); } @Override public void leave(StateType nextState) { + ctrl.blockMap = false; } @Override diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index efade05..13bb805 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -124,11 +124,9 @@ public class GameScreen implements Screen // blocked = false; if (button == Input.Buttons.LEFT) { dragPos.set(x, y); - if (ctrl.mayProcessTouch()) { - unprojectToHud(x, y, hudTouch); - unprojectToMap(x, y, mapTouch); - ctrl.touchDown(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y); - } + unprojectToHud(x, y, hudTouch); + unprojectToMap(x, y, mapTouch); + ctrl.touchDown(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y); } return true; } @@ -137,11 +135,9 @@ public class GameScreen implements Screen { // if (blocked) return true; if (button == Input.Buttons.LEFT) { - if (ctrl.mayProcessTouch()) { - unprojectToHud(x, y, hudTouch); - unprojectToMap(x, y, mapTouch); - ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y); - } + unprojectToHud(x, y, hudTouch); + unprojectToMap(x, y, mapTouch); + ctrl.touchUp(hudTouch.x, hudTouch.y, mapTouch.x, mapTouch.y); } // blocked = true; // inputDelay = INPUT_DELAY; |