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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-22 10:39:15 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-22 10:49:01 +0100 |
commit | 7733c7aacb5453dee49768e246282ee1ff7b46cc (patch) | |
tree | 2b0b22747cc4c4980d2f163ce2fb93b1fbbca550 /core | |
parent | f03589a9898592a5ce9f1192665a4030a148eddc (diff) | |
download | RustAndDust-7733c7aacb5453dee49768e246282ee1ff7b46cc.zip RustAndDust-7733c7aacb5453dee49768e246282ee1ff7b46cc.tar.gz |
MenuScreen: add boolean touchDragged(int, int, int)
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index fb09ad8..27a78c8 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -8,6 +8,7 @@ import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.Sprite; +import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Interpolation; @@ -51,6 +52,7 @@ public class MenuScreen implements Screen private final MenuCamera camera; private final SpriteBatch batch; + private Vector2 dragPos = new Vector2(); private Vector3 touch = new Vector3(); public MenuScreen(final RustAndDust game) @@ -81,8 +83,20 @@ public class MenuScreen implements Screen Gdx.input.setInputProcessor(new InputAdapter() { @Override + public boolean touchDragged(int x, int y, int pointer) + { + int dx = (int) (dragPos.x - x); + int dy = (int) (dragPos.y - y); + dragPos.set(x, y); + camera.uiUnproject(x, y, touch); + ctrl.drag(touch.x, touch.y, -dx, dy); + return true; + } + + @Override public boolean touchDown(int x, int y, int pointer, int button) { + dragPos.set(x, y); camera.uiUnproject(x, y, touch); if (ctrl.touch(touch.x, touch.y)) startLoading(); |