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authorJérémy Zurcher <jeremy@asynk.ch>2014-11-17 17:49:20 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-11-17 17:49:20 +0100
commitd817b106ecb4b29334d68b657a09254c8f7d4069 (patch)
treec95a5be454236f262163b6b07af8abbf4c3c74c7 /core
parent1cc8cb3977cc4d2464c65111df59b459210b30fb (diff)
downloadRustAndDust-d817b106ecb4b29334d68b657a09254c8f7d4069.zip
RustAndDust-d817b106ecb4b29334d68b657a09254c8f7d4069.tar.gz
add battles/BattleLastStand
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java170
-rw-r--r--core/src/ch/asynk/tankontank/game/battles/Factory.java2
2 files changed, 172 insertions, 0 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java
new file mode 100644
index 0000000..c1a0fbf
--- /dev/null
+++ b/core/src/ch/asynk/tankontank/game/battles/BattleLastStand.java
@@ -0,0 +1,170 @@
+package ch.asynk.tankontank.game.battles;
+
+import ch.asynk.tankontank.game.Ctrl;
+import ch.asynk.tankontank.game.Map;
+import ch.asynk.tankontank.game.Hex;
+import ch.asynk.tankontank.game.Army;
+import ch.asynk.tankontank.game.Player;
+import ch.asynk.tankontank.game.State.StateType;
+import ch.asynk.tankontank.game.Unit;
+import ch.asynk.tankontank.game.Unit.UnitId;
+import ch.asynk.tankontank.game.hud.Position;
+import ch.asynk.tankontank.engine.Tile;
+import ch.asynk.tankontank.engine.TileSet;
+import ch.asynk.tankontank.engine.EntryPoint;
+import ch.asynk.tankontank.engine.Orientation;
+
+public class BattleLastStand extends BattleCommon
+{
+ public BattleLastStand(Factory factory)
+ {
+ super(factory);
+ name = "Last Stand";
+ }
+
+ @Override
+ public Map getMap()
+ {
+ return factory.getMap(Factory.MapType.MAP_B);
+ }
+
+ @Override
+ public Position getHudPosition(Player player)
+ {
+ return (player.is(Army.US) ? Position.TOP_RIGHT: Position.TOP_LEFT);
+ }
+
+ @Override
+ public Player getPlayer(boolean first, boolean deploymentPhase)
+ {
+ if (deploymentPhase)
+ return (first ? gePlayer : usPlayer);
+ else
+ return (first ? usPlayer : gePlayer);
+ }
+
+ @Override
+ public StateType getState(Player player)
+ {
+ if (player.getTurn() == 0)
+ return StateType.DEPLOYMENT;
+ return StateType.SELECT;
+ }
+
+ @Override
+ public boolean deploymentDone(Player player)
+ {
+ int n = player.reinforcement();
+ if (n == 0) {
+ player.deploymentDone();
+ return true;
+ }
+ return false;
+ }
+
+ @Override
+ public boolean getReinforcement(Ctrl ctrl)
+ {
+ return false;
+ }
+
+ public Player checkVictory(Ctrl ctrl)
+ {
+ if (ctrl.opponent.unitsLeft() == 0)
+ return ctrl.player;
+
+ if ((ctrl.player.getTurn() < 8) || (ctrl.opponent.getTurn() < 8))
+ return null;
+
+ int gePoints = usPlayer.casualties();
+ int usPoints = gePlayer.casualties();
+ for (Unit unit : gePlayer.casualties) {
+ if (unit.isAce())
+ usPoints += 1;
+ }
+ for (Tile tile : objectives) {
+ Unit unit = ((Hex) tile).getUnit();
+ if ((unit != null) && unit.is(Army.US))
+ usPoints += 1;
+ }
+
+ if (usPoints > gePoints)
+ return usPlayer;
+ else
+ return gePlayer;
+ }
+
+ @Override
+ public void setup(Ctrl ctrl, Map map)
+ {
+ Player gePlayer = ctrl.getPlayer(Army.GE);
+ Player usPlayer = ctrl.getPlayer(Army.US);
+
+ objectives = new TileSet(map, 4);
+ objectives.add(map.getHex(7, 8));
+ objectives.add(map.getHex(6, 4));
+ objectives.add(map.getHex(5, 3));
+ objectives.add(map.getHex(1, 2));
+ objectives.enable(Hex.OBJECTIVE, true);
+
+ EntryPoint geEntry = new EntryPoint(map, 7);
+ geEntry.orientation = Orientation.NORTH;
+ geEntry.add(map.getHex(5, 5));
+ geEntry.add(map.getHex(4, 4));
+ geEntry.add(map.getHex(4, 3));
+ geEntry.add(map.getHex(5, 3));
+ geEntry.add(map.getHex(6, 4));
+ geEntry.add(map.getHex(6, 5));
+ geEntry.add(map.getHex(5, 4));
+ addEntryPoint(geEntry);
+
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER, true);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_TIGER);
+
+ geEntry = new EntryPoint(map, 36);
+ geEntry.orientation = Orientation.NORTH;
+ for (int i = 0; i < 4; i++) {
+ geEntry.add(map.getHex(i, 0));
+ geEntry.add(map.getHex((i + 1), 2));
+ geEntry.add(map.getHex((i + 2), 4));
+ geEntry.add(map.getHex((i + 3), 6));
+ geEntry.add(map.getHex((i + 4), 8));
+ }
+ for (int i = 0; i < 3; i++) {
+ geEntry.add(map.getHex((i + 1), 1));
+ geEntry.add(map.getHex((i + 2), 3));
+ geEntry.add(map.getHex((i + 3), 5));
+ geEntry.add(map.getHex((i + 4), 7));
+ }
+ addEntryPoint(geEntry);
+
+ addReinforcement(gePlayer, geEntry, UnitId.GE_PANZER_IV);
+ addReinforcement(gePlayer, geEntry, UnitId.GE_WESPE);
+
+ EntryPoint usEntry = new EntryPoint(map, 11);
+ usEntry.orientation = Orientation.SOUTH;
+ usEntry.add(map.getHex(9, 0));
+ usEntry.add(map.getHex(9, 1));
+ usEntry.add(map.getHex(10, 2));
+ usEntry.add(map.getHex(10, 3));
+ usEntry.add(map.getHex(11, 4));
+ usEntry.add(map.getHex(11, 5));
+ usEntry.add(map.getHex(12, 6));
+ usEntry.add(map.getHex(12, 7));
+ usEntry.add(map.getHex(13, 8));
+ usEntry.add(map.getHex(10, 4));
+ usEntry.add(map.getHex(11, 6));
+ addEntryPoint(usEntry);
+
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_WOLVERINE);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN_HQ);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ addReinforcement(usPlayer, usEntry, UnitId.US_SHERMAN);
+ }
+}
diff --git a/core/src/ch/asynk/tankontank/game/battles/Factory.java b/core/src/ch/asynk/tankontank/game/battles/Factory.java
index 851fac3..452a8fa 100644
--- a/core/src/ch/asynk/tankontank/game/battles/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/battles/Factory.java
@@ -15,6 +15,7 @@ import ch.asynk.tankontank.game.Unit.UnitType;
import ch.asynk.tankontank.game.Battle;
import ch.asynk.tankontank.game.battles.BattleHeadToHead;
import ch.asynk.tankontank.game.battles.BattleFrontalAssault;
+import ch.asynk.tankontank.game.battles.BattleLastStand;
public class Factory implements Board.TileBuilder, Disposable
{
@@ -42,6 +43,7 @@ public class Factory implements Board.TileBuilder, Disposable
battles = new Battle[] {
new BattleHeadToHead(this),
new BattleFrontalAssault(this),
+ new BattleLastStand(this),
};
}