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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-11-05 09:56:03 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-11-05 09:56:03 +0100 |
commit | d3f11e541070f8a7815893672c22fc6d0a401297 (patch) | |
tree | 204cc569cd7d20c988aa19cbbbc71fcbe26c0b26 /core | |
parent | 2537c718775e9c56706112acb94c2ba247f40605 (diff) | |
download | RustAndDust-d3f11e541070f8a7815893672c22fc6d0a401297.zip RustAndDust-d3f11e541070f8a7815893672c22fc6d0a401297.tar.gz |
MenuScreen: do not nullify config.battle, PlayMenu handles it
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index 97d5637..bfbcf02 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -83,8 +83,6 @@ public class MenuScreen implements Screen this.optionsMenu = new OptionsMenu(game, game.fontB, game.uiAtlas); this.tutorialsMenu = new TutorialsMenu(game, game.fontB, game.uiAtlas); - this.game.config.battle = null; - Gdx.input.setInputProcessor(new InputAdapter() { @Override public boolean touchDown(int x, int y, int pointer, int button) |