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authorJérémy Zurcher <jeremy@asynk.ch>2016-03-29 19:12:02 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-03-29 19:12:02 +0200
commitbb7da20e19ba7fc74a9b751530c3a8280c0c1be0 (patch)
tree56f6a7489b3209008e2ffc5a09cb0f5d14111873 /core
parent2b2b3a210a3c259f7b461ec492ad7521817da506 (diff)
downloadRustAndDust-bb7da20e19ba7fc74a9b751530c3a8280c0c1be0.zip
RustAndDust-bb7da20e19ba7fc74a9b751530c3a8280c0c1be0.tar.gz
StateReplay: use Order.cost to be aware of action completness
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateReplay.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
index 74cd1b4..38cf757 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
@@ -81,6 +81,7 @@ public class StateReplay extends StateCommon
@Override
public StateType execute()
{
- return StateType.DONE;
+ // called at the end of animation DONE -> burn 1 AP
+ return ((order.cost == 0) ? StateType.REPLAY : StateType.DONE);
}
}