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authorJérémy Zurcher <jeremy@asynk.ch>2016-03-30 17:33:43 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-03-30 17:33:43 +0200
commita9b5874573c9829ca6350143b9f833ffea6bd0c5 (patch)
treebf48ae5c271da46f8b796571036edbca6f5811f2 /core
parent7b1d0ab61d158cc22ce8902e1ac60ef887f29f4e (diff)
downloadRustAndDust-a9b5874573c9829ca6350143b9f833ffea6bd0c5.zip
RustAndDust-a9b5874573c9829ca6350143b9f833ffea6bd0c5.tar.gz
StateReplay: remove useless switch branch for PROMOTE Order
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateReplay.java2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
index 2115748..ec8295d 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateReplay.java
@@ -40,8 +40,6 @@ public class StateReplay extends StateCommon
ctrl.battle.getPlayer().engagementLost += 1;
}
break;
- case PROMOTE:
- break;
default:
break;
}