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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-02 22:45:14 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-02 22:45:14 +0100 |
commit | 9edaeac190ace73d8075b6b1196bb00afab2b210 (patch) | |
tree | 1342cdbc3194b54f399a59617796ab6c6f11f281 /core | |
parent | 83ed6789a75a1c25d6745a64393835b54e6567d4 (diff) | |
download | RustAndDust-9edaeac190ace73d8075b6b1196bb00afab2b210.zip RustAndDust-9edaeac190ace73d8075b6b1196bb00afab2b210.tar.gz |
BattleTest: show off all units
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/battles/BattleTest.java | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/battles/BattleTest.java b/core/src/ch/asynk/tankontank/game/battles/BattleTest.java index a5068ea..f2f7fd4 100644 --- a/core/src/ch/asynk/tankontank/game/battles/BattleTest.java +++ b/core/src/ch/asynk/tankontank/game/battles/BattleTest.java @@ -89,7 +89,11 @@ public class BattleTest extends BattleCommon map.addHoldObjective(3, 3, Army.NONE); ctrl.player = gePlayer; + setUnit(map, gePlayer, UnitId.GE_WESPE, 5, 8, Orientation.NORTH, null); setUnit(map, gePlayer, UnitId.GE_TIGER, 6, 4, Orientation.NORTH, null); + setUnit(map, gePlayer, UnitId.GE_PANZER_IV, 4, 5, Orientation.NORTH_WEST, null); + setUnit(map, gePlayer, UnitId.GE_INFANTRY, 1, 2, Orientation.NORTH_WEST, null); + setUnit(map, gePlayer, UnitId.GE_KINGTIGER, 1, 1, Orientation.NORTH_WEST, null); Zone geEntry = new Zone(map, 6); geEntry.orientation = Orientation.NORTH; geEntry.add(map.getHex(1, 2)); @@ -114,8 +118,9 @@ public class BattleTest extends BattleCommon setUnit(map, usPlayer, UnitId.US_SHERMAN, 7, 3, Orientation.SOUTH, true, usExit); setUnit(map, usPlayer, UnitId.US_SHERMAN_HQ, 8, 4, Orientation.SOUTH, usExit); setUnit(map, usPlayer, UnitId.US_WOLVERINE, 9, 7, Orientation.SOUTH_EAST, usExit); - setUnit(map, usPlayer, UnitId.US_SHERMAN, 6, 6, Orientation.NORTH_EAST, usExit); + setUnit(map, usPlayer, UnitId.US_PERSHING, 6, 6, Orientation.NORTH_EAST, usExit); setUnit(map, usPlayer, UnitId.US_INFANTRY, 5, 3, Orientation.NORTH_WEST, usExit); + setUnit(map, usPlayer, UnitId.US_AT_GUN, 10, 3, Orientation.SOUTH, usExit); usPlayer.turnEnd(); map.turnDone(); } |