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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-06 12:35:20 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-01-06 12:35:20 +0100 |
commit | 9eccaabfc4c32e2e5c5e8e1101297423a13566bb (patch) | |
tree | a46e77e1ee8f36be4b43f46002ba50921eec9483 /core | |
parent | 8c7ebe2c56804b6a9fe24d087453b8682aee52f1 (diff) | |
download | RustAndDust-9eccaabfc4c32e2e5c5e8e1101297423a13566bb.zip RustAndDust-9eccaabfc4c32e2e5c5e8e1101297423a13566bb.tar.gz |
GameScreen: dragged is not a boodear but a move count and a block threshold
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/screens/GameScreen.java | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java index c5129c5..a71e52e 100644 --- a/core/src/ch/asynk/tankontank/screens/GameScreen.java +++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java @@ -29,6 +29,7 @@ public class GameScreen implements Screen private static final float ZOOM_GESTURE_FACTOR = .01f; private static final float ZOOM_SCROLL_FACTOR = .1f; private static final int DRAGGED_Z_INDEX = 10; + private static final int DRAG_THRESHOLD = 6; private final GameCamera cam; @@ -38,7 +39,7 @@ public class GameScreen implements Screen private final TankOnTank game; private Ctrl ctrl; - private boolean dragged; + private int dragged; private boolean blocked; private float inputDelay = 0f; private Vector2 dragPos = new Vector2(); @@ -48,7 +49,7 @@ public class GameScreen implements Screen DEBUG = game.config.debug; this.game = game; - this.dragged = false; + this.dragged = 0; this.blocked = false; this.batch = new SpriteBatch(); @@ -82,7 +83,7 @@ public class GameScreen implements Screen @Override public boolean touchDragged(int x, int y, int pointer) { - dragged = true; + dragged += 1; cam.translate((dragPos.x - x), (dragPos.y - y)); dragPos.set(x, y); return true; @@ -103,10 +104,11 @@ public class GameScreen implements Screen public boolean touchUp(int x, int y, int pointer, int button) { if (blocked) return true; - if (dragged) { - dragged = false; + if (dragged > DRAG_THRESHOLD) { + dragged = 0; return true; } + dragged = 0; if (button == Input.Buttons.LEFT) { cam.unproject(x, y, ctrl.mapTouch); cam.unprojectHud(x, y, ctrl.hudTouch); |